Wow Jeremy! This sounds fantastic and I'll definitely be ordering one when it comes out or at most when there's definitely games using it. :D
On 5/5/13, Allan Thompson <allan1.thomp...@cox.net> wrote: > Hi, > My mouth literally dropped open in shock when reading this. This is such a > brilliant idea words can't cover it. > Thank you for sharing this information. I will definetley buy one of these > when it becomes available. > > My question is, will this work on any pc and OS? > > al > > > "The truth will set you free" > Jesus Christ of Nazareth 33A.D. > ----- Original Message ----- > From: Jeremy Kaldobsky > To: Gamers Discussion list > Sent: Saturday, May 04, 2013 7:33 PM > Subject: [Audyssey] Some updates on what I'm up to,since I forget to keep > audyssey in the loop. > > > Hey guys, > > I spend most of my time on the audiogames.net forum, and every now and > then I'm reminded that I've shared news with them but forgot to post it here > as well. My apologies, people of the audyssey list! :D LOL. > > After my 2.9 patch for Swamp I began working on a new project. To > make a long story short, I learned I was going to need to get a second job > in 2 months so I wanted to make the most of them. I officially ended > development on Swamp and have dedicated myself to getting some stuff > accomplished in the 2 months I have left. After I get the additional job I > will have a lot less time available to work on projects, so I don't know how > that will impact my efforts as a game developer. > > The new project can actually be thought of as 2 separate, but linked, > projects. My new game is going to be an RPG based in the Daytona/Castaways > storyline. It will take place many years after the Daytona game, and you > will learn what happened to the leader from the end of the Castaways game. > > The mouse hardware requirement for Swamp was a terribly unpopular move > for a very very long time. Using the word unpopular may even be an > understatement, ROFL! Well that battle was fought and won, and I feel the > audio games community is a better place now that the mouse is an accepted > tool for gaming. This opens up more options for game developers, and that > is always a good thing! Well this RPG is going to follow in those foot > steps and require a new piece of hardware. In a move that will go down in > audio games' history as an epic mistake, or as a revolution, my RPG will > require players to have a 3D head tracking headset I have named the See > Munkey. (I still crack a smile when I say See Munkey out loud.) While > wearing the headset in the RPG you can simply move your head around to move > the head of your in-game character. This will give a more natural playing > experience plus allow you to easily look up or down to get a 3D feeling of > your > surroundings. To determine the locations of sounds in the real world, we > naturally move our heads to see how the sounds will change. This gives us > far more data than we can get from being perfectly still, which is how we > normally are in games. I'm trying to give players that same advantage > inside of the game world. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.