No, it doesn't, as he wrote it in the first person. He was referring to himself as the hypothetical developer. But again, let's just ask him. I fully realize I'm contributing to the very problem I'm trying to stop by hashing and rehashing one silly little sentence someone may or may not have meant to write in the way they did, but I think this traffic is indicative of a much larger problem we have on this list. Milos writes a post expressing his viewpoint on a controversial topic about developers and the time they have available. The sentence wasn't particularly strong, and according to Milos' Twitter feed, English isn't his first language, adding a whole level of possible complications. Remember when JFK said he was a doughnut? So someone reads that sentence, interprets it a certain way, and goes off on what can only be described as a tirade, making some pretty strong statements about the author's character and comportment and recommending that developers stay clear of him. And if that's not enough, other people start writing in support of the tirade. "Yeah! I can't believe that guy! What a jerk!" But what if it turns out Milos mistyped that sentence? What if it turns out, English not being his first language, he didn't mean to word it as you interpreted it? Now a vocal section of the community has made him a villain because of one simple mistake that he likely didn't even realize he made. He's going to come back to his inbox and read a huge number of posts debating his status as a pirate because of 13 little words. What does that say about this community? We can talk all we want about the awful people who beat on developers, who whine about cheat codes and product keys, who are destroying the possibility of future games because of their actions. But all the while, those who aren't are preaching from soap boxes about their own virtues, and in cases like this, are likely making huge mistakes. If we're going to be holier than thou, there likely won't be much thou left after too long, and it's going to be a sad and lonely place.
-----Original Message----- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, June 23, 2013 5:26 PM To: Gamers Discussion list Subject: Re: [Audyssey] what will it take for this community to learn? The problem is his wording seems to indicate that he would, at least when it came to other people's products. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. -----Original Message----- From: Desiree Oudinot Sent: Sunday, June 23, 2013 4:15 PM To: Gamers Discussion list Subject: Re: [Audyssey] what will it take for this community to learn? That doesn't make sense though. If he's selling something, and he doesn't get back to his clients within 24 hours, he wouldn't tell them, "it's ok, just go out and crack my software. I don't give a damn." That's just plain idiotic. I think Ryan is right--I gave an objective viewpoint earlier in this thread, and I'm sticking to it. I think a few of you are taking one badly worded comment and blowing it way out of proportion. On 6/23/13, Bryan Peterson <bpeterson2...@cableone.net> wrote: > Or that he persuades them to opt for the cracked product. > > > > Ash nazg durbatulûk, ash nazg gimbatul, > Ash nazg thrakatulûk agh burzum-ishi krimpatul. > -----Original Message----- > From: Ryan Strunk > Sent: Sunday, June 23, 2013 3:56 PM > To: 'Gamers Discussion list' > Subject: Re: [Audyssey] what will it take for this community to learn? > > Bryan says there's no other interpretation for that quote than the one you > supplied. That makes me sad, Brian. > As for yours, Charles, let me try and help. > Quote: "If I want money for my product, I have to check > orders at least once in a day, otherwise I lose my clients and, yes, get > them to opt for the cracked product rather than buying from another > developer" end quote. > I.E. If I don't supply codes to my clients soon enough, they, not I, are > going to opt for piracy instead of waiting. That doesn't make it right, > but > I believe that was the point. > But hey! You're ripping the guy a new one for what you think he said. I'm > defending him from the vigorous ripping you want to give him with what I > think he said. So let's try this: > What did you really mean? > More deep breaths, gentlemen, and let's try not to think the worst of one > another, shall we? > > -----Original Message----- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles > Rivard > Sent: Sunday, June 23, 2013 3:18 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] what will it take for this community to learn? > > Quote: "If I want money for my product, I have to check > orders at least once in a day, otherwise I lose my clients and, yes, get > them to opt for the cracked product rather than buying from another > developer" end quote. > > How else can that be taken? Isn't he suggesting that if they don't get > their registration key within 24 hours, they should get a pirated copy? > And > > blaming a developer for not getting a registration code to a customer > within > > 24 hours, even though they may have a very fair policy that you should > wait > for at least 72 hours is just flat crazy, because there may be Internet > problems, or, as I pointed out, it might be during a week end. > > --- > Shepherds are the best beasts, but Labs are a close second. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.