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On 7/5/13, Thomas Ward <thomasward1...@gmail.com> wrote:
> Hi Ken,
>
> Well, I've never had a specific favorite interactive fiction  game
> simply because I'll get interested in one, either get tired of it or
> complete it, and then move on to the next one I find. As a result I
> hardly play a game more than twice, and I suppose I should revisit
> some of the ones I've played in order to give a better review of them.
>
> I think the primary reason for that is there isn't enough
> randomization between games. Once I figure out the puzzles I can solve
> them regardless how many times I play the game so there is no thrill
> or challenge of discovery any more. So my general feeling on
> interactive fiction as a whole is it only has replay value until you
> solve it.
>
> Cheers!
>
> On 7/5/13, Ken The PionEar <kenwdow...@me.com> wrote:
>> Well, I haven't messed with IF games for some time, but I figured I would
>> give them another go. I'm looking for something with a lot of depth,
>> immersive, that kind of thing. The thing is that the really good ones,
>> like
>> Jigsaw, have needless difficulties. I think a game should be about
>> solving
>> puzzles, not looking for hidden exits and needing to search, examine, and
>> look under every single item. Some of that is cool, but it's overdone in
>> a
>> lot of IF games--I'm not looking for a hide and find.
>> Another great IF game, Worlds Apart, is a good example of this. From what
>> I
>> remember, every challenge had a point to it, and the depth of the game
>> was
>> breathtaking. It still ranks number 1 of all the IF games I've ever
>> played.
>> Beyond Zork would have had that position except that I had to go to a
>> walkthrough to solve the bubbles puzzle, since I saw no corelation
>> between
>> the bubbles and where they were supposed to be used or how. Still though,
>> it
>> was definitely one of the best, with Jigsaw a close third, although i've
>> had
>> to consult the clues since almost its beginning.
>> We can talk about other game platforms too, like TADS, but Inform is the
>> one
>> I'm mainly interested at the mo since i'm gaming on my iPhone. The reason
>> I
>> mention Tads here is because of my fourth fave, Once and Future, another
>> game rich with puzzles and depth.
>> So what are your thoughts? Also, how would you say that IF games have
>> evolved since, say, 2000?
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>
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