Hi Tom,
I guess I should have asked it this way. When you look back on all the games you've played, which are the most memorable? Which might you, had you the means, forget all about so that you could play it afresh? If you can't think of any, maybe the IF games aren't as good as they could be...
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com .
Crazy Ken
----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, July 05, 2013 7:52 PM
Subject: Re: [Audyssey] Thoughts and questions about IF gaming: What's your favorite Inform game?


Hi Ken,

Well, I've never had a specific favorite interactive fiction  game
simply because I'll get interested in one, either get tired of it or
complete it, and then move on to the next one I find. As a result I
hardly play a game more than twice, and I suppose I should revisit
some of the ones I've played in order to give a better review of them.

I think the primary reason for that is there isn't enough
randomization between games. Once I figure out the puzzles I can solve
them regardless how many times I play the game so there is no thrill
or challenge of discovery any more. So my general feeling on
interactive fiction as a whole is it only has replay value until you
solve it.

Cheers!

On 7/5/13, Ken The PionEar <kenwdow...@me.com> wrote:
Well, I haven't messed with IF games for some time, but I figured I would
give them another go. I'm looking for something with a lot of depth,
immersive, that kind of thing. The thing is that the really good ones, like Jigsaw, have needless difficulties. I think a game should be about solving
puzzles, not looking for hidden exits and needing to search, examine, and
look under every single item. Some of that is cool, but it's overdone in a
lot of IF games--I'm not looking for a hide and find.
Another great IF game, Worlds Apart, is a good example of this. From what I remember, every challenge had a point to it, and the depth of the game was breathtaking. It still ranks number 1 of all the IF games I've ever played.
Beyond Zork would have had that position except that I had to go to a
walkthrough to solve the bubbles puzzle, since I saw no corelation between the bubbles and where they were supposed to be used or how. Still though, it was definitely one of the best, with Jigsaw a close third, although i've had
to consult the clues since almost its beginning.
We can talk about other game platforms too, like TADS, but Inform is the one I'm mainly interested at the mo since i'm gaming on my iPhone. The reason I
mention Tads here is because of my fourth fave, Once and Future, another
game rich with puzzles and depth.
So what are your thoughts? Also, how would you say that IF games have
evolved since, say, 2000?
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