Are you saying you want textual input and output as well?  If you're only 
trying to capture the arrow keys and a few other keys then something like 
JInput is a more robust solution.  But if you want interactive, textual input 
the console can certainly be very useful.

QuentinC also adapted his screenreader API for Java.  You might find that handy 
as an alternative to the console.

-----Original Message-----
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: Sunday, July 28, 2013 16:42
To: Gamers Discussion list
Subject: Re: [Audyssey] looking for game programing help/advice

As far as input goes, I'm currently using the windows command line and the 
Scanner class to get data. I'd like to stick with that format as much as 
possible; I've gotten to a point where I can somewhat make the game do what I 
want in an accessable manner, and as far as I can tell, not many other options 
work at all well with screen readers.

 ----- Original Message -----
From: "Davy Kager" <m...@davykager.nl
To: "'Gamers Discussion list'" <gamers@audyssey.org Date sent: Sun, 28 Jul 2013 
16:40:25 +0200
Subject: Re: [Audyssey] looking for game programing help/advice

Hi,

For sound, there is OpenAL which I found to work quite nicely.  
Similarly, for input you have JInput.  There are also full engines written on 
top of these frameworks, such as LWJGL.  I think some Googling will get you to 
the right webpages.

For distributing your games, I suggest you have a look at launch4j.  Keep in 
mind that even if you create a Windows executable, the end-user will still need 
a JVM, either preinstalled on their system or provided by your package.

Whatever you do, you'll probably want to draw a basic graphical user interface 
for your game's application, if only to catch user input.  SWT is probably the 
way to go.

HTH,
Davy

-----Original Message-----
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: Sunday, July 28, 2013 16:28
To: gamers
Subject: [Audyssey] looking for game programing help/advice

Hi all,
        I've recently started trying to begin to program some simple games in 
java. I'm working from a command line cyntax, and I was wondering if anybody on 
here would be able to give me some guidance on a few subjects. I'm looking for 
help with the
following:
*how to manage creating and acting within maps *different ways of 
saving/loading games *basic ai concepts (getting enemy characters to move 
within the game world) *possibility of playing sounds?
*how to gracefully exit out the game
*possibility of compiling the game so people don't have to have the jdk 
installed to play

If anybody is willing to help me with some of these, please contact me 
off-list, and I'll give you more details on what I have so far and what I'm 
thinking about trying.

Thanks,
John.

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