Yes, I'm planning to have this be a mostly text-based game (at
least for the forseeable future). I would really like to be able
to play sounds for certain events though; do you know if that's
possible from a console?
----- Original Message -----
From: "Davy Kager" <m...@davykager.nl
To: "'Gamers Discussion list'" <gamers@audyssey.org
Date sent: Sun, 28 Jul 2013 16:48:20 +0200
Subject: Re: [Audyssey] looking for game programing help/advice
Are you saying you want textual input and output as well? If
you're only trying to capture the arrow keys and a few other keys
then something like JInput is a more robust solution. But if you
want interactive, textual input the console can certainly be very
useful.
QuentinC also adapted his screenreader API for Java. You might
find that handy as an alternative to the console.
-----Original Message-----
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of
john
Sent: Sunday, July 28, 2013 16:42
To: Gamers Discussion list
Subject: Re: [Audyssey] looking for game programing help/advice
As far as input goes, I'm currently using the windows command
line and the Scanner class to get data. I'd like to stick with
that format as much as possible; I've gotten to a point where I
can somewhat make the game do what I want in an accessable
manner, and as far as I can tell, not many other options work at
all well with screen readers.
----- Original Message -----
From: "Davy Kager" <m...@davykager.nl
To: "'Gamers Discussion list'" <gamers@audyssey.org Date sent:
Sun, 28 Jul 2013 16:40:25 +0200
Subject: Re: [Audyssey] looking for game programing help/advice
Hi,
For sound, there is OpenAL which I found to work quite nicely.
Similarly, for input you have JInput. There are also full
engines written on top of these frameworks, such as LWJGL. I
think some Googling will get you to the right webpages.
For distributing your games, I suggest you have a look at
launch4j. Keep in mind that even if you create a Windows
executable, the end-user will still need a JVM, either
preinstalled on their system or provided by your package.
Whatever you do, you'll probably want to draw a basic graphical
user interface for your game's application, if only to catch user
input. SWT is probably the way to go.
HTH,
Davy
-----Original Message-----
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of
john
Sent: Sunday, July 28, 2013 16:28
To: gamers
Subject: [Audyssey] looking for game programing help/advice
Hi all,
I've recently started trying to begin to program some simple
games in java. I'm working from a command line cyntax, and I was
wondering if anybody on here would be able to give me some
guidance on a few subjects. I'm looking for help with the
following:
*how to manage creating and acting within maps *different ways of
saving/loading games *basic ai concepts (getting enemy characters
to move within the game world) *possibility of playing sounds?
*how to gracefully exit out the game
*possibility of compiling the game so people don't have to have
the jdk installed to play
If anybody is willing to help me with some of these, please
contact me off-list, and I'll give you more details on what I
have so far and what I'm thinking about trying.
Thanks,
John.
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