Hi Dark, LOL! My thoughts exactly. Not only do I agree with the points you made below, but rewriting the game to have a modern graphical user interface would totally defeat the purpose of why I wrote Slam as a text based console game in the first place.
The main reason behind writing it as a console game is because unlike Windows users I still play a lot of console based games on Linux using a screen reader called Speakup. Since Speakup works really well with console applications I see no need to have a fancy graphical user interface when text is all I really need for speech output. Plus I have already tested with NVDA, a demo of Jaws, etc and its equally accessible if the person knows how to use their review cursor. Finally, I now am focused on creating universally accessible games for Windows, Mac, Linux, etc and as we all know the more graphical we get the less accessible and more complicated it gets in turn. So text based was for me the best user interface possible for insuring universal accessibility. To give you an example of how accessible this thing is on Linux if someone is deaf-blind and uses BrailleTTY it works just fine with that screen reader. If they are blind and use Speakup they can use that. It also works with Orca both speech and braille under Gnome, but is slightly less friendly than the other options just because Orca's terminal support isn't as good as it could be. On Windows it works fine with NVDA 2013, seems to work okay with the Jaws 14 demo, and probably works okay with Window-Eyes too.If someone sighted wants to play it they can do it just by reading the text on the screen. The point being just by ignoring all that graphical user interface stuff I have saved myself time, complication, and have created a game that is for the most part accessible out of the box with any screen reader for just about any platform. So that is why I wrote it as a console program. :D Cheers! On 8/29/13, dark <d...@xgam.org> wrote: > Oh please not another rewrite! > Myself, I'm quite happy with console windows, indeed I might suggest to > people that it is actually a useful skill to have, especially if you want to > > play say interactive fiction, heck, I've even seen the skills I picked up i > > navigating tables, understanding lists of information and quickly switching > > to in put text be useful in playing comparatively modern web based games > such as puppet nightmares. > > Not that I have anything against a windows interface, using sapi etc, but I > > don't really see it as worth the rewrite if the thing is already done, ---- > > and to be perfectly honest seeing yet another! usa title go into rewrite at > > community behest would be more than a little depressing for those like me > who just want to dam well see a completed and playable game! > > Beware the grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.