It's hard to say how much I would pay for the game without trying it first.
I would develop the game to my liking and then get a team of selected gamers
as a beta team, have them test it and give their reports and thoughts and
suggestions, you tweak the game, then decide on what you want to charge for
it.
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Shepherds are the best beasts, but Labs are a close second.
----- Original Message -----
From: "Kenneth Downey" <kenwdow...@me.com>
To: <gamers@audyssey.org>
Sent: Thursday, October 03, 2013 3:18 PM
Subject: [Audyssey] Crazy drivers
I am making a new game. Imagine this. You're walking down the sidewalk. You
can hear traffic rushing by on the left, but then, suddenly, you hear
another noise… It's the humming of a motor… It's a parked motorcycle! You
walk up to it and, hearing no one nearby, jump on it and start driving. You
also notice that there are three distinct cars… Police cars, cars blaring
music, and cars without any other sounds. You learn that the sounds boring
music are the cars of criminals trying to get away… And for some reason
best-known only to themselves, the police are overly enthusiastic about
catching them… So it's your job to get them! You start out with just a
crowbar, but Destroy the criminals cars, and you might find better
weapons… Making a job a whole lot easier. Every time you hit in innocent
driver, you become more and more wanted… And the police speed up and go
after you… Even though they didn't go out to the criminals… And eventually,
they'll get you! Try Hittinger shooting a cop car even wants, and the game
ends. So far, this game covers for city blocks, with more planned… More
streets, more cars, people walking around, and so on. What I want to know
is, how much would you guys pay for such a game?
Good is the worst enemy of best.
Ken
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