It's hard to say how much I would pay for the game without trying it first. I would develop the game to my liking and then get a team of selected gamers as a beta team, have them test it and give their reports and thoughts and suggestions, you tweak the game, then decide on what you want to charge for it.

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Shepherds are the best beasts, but Labs are a close second.
----- Original Message ----- From: "Kenneth Downey" <kenwdow...@me.com>
To: <gamers@audyssey.org>
Sent: Thursday, October 03, 2013 3:18 PM
Subject: [Audyssey] Crazy drivers


I am making a new game. Imagine this. You're walking down the sidewalk. You can hear traffic rushing by on the left, but then, suddenly, you hear another noise… It's the humming of a motor… It's a parked motorcycle! You walk up to it and, hearing no one nearby, jump on it and start driving. You also notice that there are three distinct cars… Police cars, cars blaring music, and cars without any other sounds. You learn that the sounds boring music are the cars of criminals trying to get away… And for some reason best-known only to themselves, the police are overly enthusiastic about catching them… So it's your job to get them! You start out with just a crowbar, but Destroy the criminals cars, and you might find better weapons… Making a job a whole lot easier. Every time you hit in innocent driver, you become more and more wanted… And the police speed up and go after you… Even though they didn't go out to the criminals… And eventually, they'll get you! Try Hittinger shooting a cop car even wants, and the game ends. So far, this game covers for city blocks, with more planned… More streets, more cars, people walking around, and so on. What I want to know is, how much would you guys pay for such a game?

Good is the worst enemy of best.
Ken
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