true, this excludes the japanese stuff which always seems to be good.
Though the same could be with tv.
used to battle to see what scifi program I'd watch.
its not all reality and tallent.
thats fine but real life on tv is not always the thing you want.
At 01:50 AM 10/31/2013, you wrote:
Hi Dark,
Very true. I know a lot of people who are disappointed with the
current state of affairs with mainstream games for the Xbox, Play
Station, Wii, etc. A lot of that has to do with the fact companies no
longer build fun and interesting games with in depth plots or
storylines. Instead they push killer 3d graphics, music, and sounds
but have no actual game content to speak of. Just a case in point I
recently looked at the latest Tomb Raider game, and it was awful. I'm
sure it had cutting edge graphics, the sounds and music were great,
but as for actual game play there was no plot or purpose to the game
or so it seemed. A lot of mainstream games have those exact sorts of
problems and it is ironic that the mainstream companies are killing
themselves simply by focusing on the technical aspects, but not
focusing on plot and character development. That's where we indie
developers can compete with commercial mainstream developers by simply
working more on character and plot developments.
Cheers!
On 10/30/13, dark <d...@xgam.org> wrote:
> Hi Tom.
>
> On the point of text based games it's actually interesting how many new
> games are being developed, look at choiceofgames on the iphone as a prime
> example.
>
> The only problem is not all of these are accessible. I was for example
> rather disappointed that the tinman series of gamebooks, perported to be
> extrra ports of the old 1980's publications have entirely
unlabeled buttond,
>
> graphical dice etc. Thus, ti'd actually be great to include some
articles to
>
> potential sighted developers of text based games on how to make their games
>
> accessible.
>
> most indi devs are pretty good about this and I've contacted many in my
> time, (most recently the developers of space odyssey and their other game
> astro galaxy), but it'd be great to have some actual guidelines
which people
>
> could google.
>
> Btw, on the graphics front, I'll also add that while a lot of
what you might
>
> call casual gamers are graphics mad (and usually fps mad), that isn't true
> about people who are interested in games!
>
> It's sort of the old one, kids who just want to listen to the latest
> manufactured bangin' popgroup won't think much to just a skilled musician
> with a single guitar, but people who appreciate good music will.
>
> It's also worth noting that according to my brother who tends to keep up
> with game industry news various people are being dissatisfied with the
> current state of the mainstream industry hence the greater amount of indi
> games, and indi games means accessible games, (as well as developers who
> actually are possible to talk to).
>
> Beware the grue!
>
> Dark.
>
>
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