yeah things are certainly changing. But the gaming industry needs to pull
its socks up seriously. No imagination I mean when was there a really good
space game out last?

-----Original Message-----
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss
Sent: 30 October 2013 19:58
To: Gamers Discussion list
Subject: Re: [Audyssey] text based games was: Re: Audyssey Magazine

thats true dark, I have an autistic game friend that is graphic hungry I
have another friend that doesn't care and I have another blind friend who's
father plays ages of empires and other adventures which both use mouse,
graphics text and sound.
Apart from the japanese games though a lot of stuff is bang bang and violent
which is fine there are sports to but even so.
its interesting the industry is shifting.
I have noticed at least in nz the cd stores don't carry the variety of games
and in deed software as they used to.
As we move to the cloud it seems software distribution along with music and
books are moving away from the physical media to something else.
Yes you can buy just about everything you need to get online, and some games
and such but even with physical media a lot of games have either by
subscription or something an online mode.
The game has a story which is usually ok but sometimes a crappy afterthought
as 90% is for online use.
so things are changing.

At 08:45 PM 10/30/2013, you wrote:
>Hi Tom.
>
>On the point of text based games it's actually interesting how many new 
>games are being developed, look at choiceofgames on the iphone as a 
>prime example.
>
>The only problem is not all of these are accessible. I was for example 
>rather disappointed that the tinman series of gamebooks, perported to 
>be extrra ports of the old 1980's publications have entirely unlabeled 
>buttond, graphical dice etc. Thus, ti'd actually be great to include 
>some articles to potential sighted developers of text based games on 
>how to make their games accessible.
>
>most indi devs are pretty good about this and I've contacted many in my 
>time, (most recently the developers of space odyssey and their other 
>game astro galaxy), but it'd be great to have some actual guidelines 
>which people could google.
>
>Btw, on the graphics front, I'll also add that while a lot of what you 
>might call casual gamers are graphics mad (and usually fps mad), that 
>isn't true about people who are interested in games!
>
>It's sort of the old one, kids who just want to listen to the latest 
>manufactured bangin' popgroup won't think much to just a skilled 
>musician with a single guitar, but people who appreciate good music will.
>
>It's also worth noting that according to my brother who tends to keep 
>up with game industry news various people are being dissatisfied with 
>the current state of the mainstream industry hence the greater amount 
>of indi games, and indi games means accessible games, (as well as 
>developers who actually are possible to talk to).
>
>Beware the grue!
>
>Dark.
>
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