You state: "In Britain anything designed for "the blind" is automatically aimed at the over 70's more often than not, and frankly though there are some games with that ethos they're not the ones I play or am interested in, indeed had shades of doom struck me as being aimed at "the blind" I likely wouldn't have got into audio games at all."

Whose fault is it that what is produced for blind people in Britain are produced for the older people? It is the fault of those who produce the stuff. As for Shades of Doom drawing your attention to it, and getting you into playing games, this was a good thing, wasn't it? Why take a negative attitude toward games geared toward people who cannot see to play mainstream games? I see it as being positive. As for what is produced, the producers should listen to the potential customers rather than the stick-in-the-muds of ancient stereotypical history of ignorance.

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Shepherds are the best beasts, but Labs are a close second.
----- Original Message ----- From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, October 30, 2013 4:34 PM
Subject: Re: [Audyssey] Audyssey Magazine


Hi Charlse.

when it comes to games like swamp, shades of doom etc, I disagree they are! designed for "the blind" as you ubiquitously put it.

In britain anything designed for "the blind" is automatically aimed at the over 70's more often than not, and frankly though there are some games with that ethos they're not the ones I play or am interested in, indeed had shades of doom struck me as being aimed at "the blind" I likely wouldn't have got into audio games at all.

Plus, with how companies like somethinelse, choiceofgames, the developers of codenamesignas etc work for the Iphone they frankly don't! just make games for "the blind"

Indeed to be perfectly honest charlse, I rather resent being grouped myself into a big "the blind" category.

Beware the Grue!

Dark.

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