You state: "In Britain anything designed for "the blind" is automatically
aimed at the over 70's more often than not, and frankly though there are
some games with that ethos they're not the ones I play or am interested in,
indeed had
shades of doom struck me as being aimed at "the blind" I likely wouldn't
have got into audio games at all."
Whose fault is it that what is produced for blind people in Britain are
produced for the older people? It is the fault of those who produce the
stuff. As for Shades of Doom drawing your attention to it, and getting you
into playing games, this was a good thing, wasn't it? Why take a negative
attitude toward games geared toward people who cannot see to play mainstream
games? I see it as being positive. As for what is produced, the producers
should listen to the potential customers rather than the stick-in-the-muds
of ancient stereotypical history of ignorance.
---
Shepherds are the best beasts, but Labs are a close second.
----- Original Message -----
From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, October 30, 2013 4:34 PM
Subject: Re: [Audyssey] Audyssey Magazine
Hi Charlse.
when it comes to games like swamp, shades of doom etc, I disagree they
are! designed for "the blind" as you ubiquitously put it.
In britain anything designed for "the blind" is automatically aimed at the
over 70's more often than not, and frankly though there are some games
with that ethos they're not the ones I play or am interested in, indeed
had shades of doom struck me as being aimed at "the blind" I likely
wouldn't have got into audio games at all.
Plus, with how companies like somethinelse, choiceofgames, the developers
of codenamesignas etc work for the Iphone they frankly don't! just make
games for "the blind"
Indeed to be perfectly honest charlse, I rather resent being grouped
myself into a big "the blind" category.
Beware the Grue!
Dark.
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