Hi Phil, I guess I remember that somewhat. It has been so many years some of those games are foggy in my memory. Anyway, the fact remains I do think it is pretty easy. Perhaps we can colaberate on a project like that once I finish with my current projects.
Phil Vlasak wrote: > Hi Tom, > My guess is that each centipede had 8 segments. > If you hit the first or last it would disappear with a sound effect. > And if you hit the head then you were ready in position to knock out the > rest since they would walk right into your gun position. > But if you hit one of the center 6 then the creature would split at that > point with the head continuing along in the same direction while the tale > end reversed direction and went the other way traveling in each direction. > Once the pieces hit the left or right edge of the screen they would drop one > row and reverse directions. > If they hit an obstacle they would also reverse directions. > So if a row of mushrooms was close to one edge the centipede could quickly > drop all the way down to your level. > In a blind friendly sound version, each of the 8 segments would need to make > a walking sound. > It was like Space Invaders in that the bug went faster the closer it got to > you. > Once it gets you, you are dead! > Phil > _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.