Hi Phil,
I guess I remember that somewhat. It has been so many years some of 
those games are foggy in my memory.
Anyway, the fact remains I do think it is pretty easy. Perhaps we can 
colaberate on a project like that once I finish with my current projects.

Phil Vlasak wrote:
> Hi Tom,
> My guess is that each centipede had 8 segments.
> If you hit the first or last it would disappear with a sound effect.
> And if you hit the head then you were ready in position to knock out the 
> rest since they would walk right into your gun position.
> But if you hit one of the center 6 then the creature would split at that 
> point with the head continuing along in the same direction while the tale 
> end reversed direction and went the other way traveling in each direction.
> Once the pieces hit the left or right edge of the screen they would drop one 
> row and reverse directions.
> If they hit an obstacle they would also reverse directions.
> So if a row of mushrooms was close to one edge the centipede could quickly 
> drop all the way down to your level.
> In a blind friendly sound version, each of the 8 segments would need to make 
> a walking sound.
> It was like Space Invaders in that the bug went faster the closer it got to 
> you.
> Once it gets you, you are dead!
> Phil
>   


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