I don’t think games have to be about killing people. Killing monsters and 
zombies is fine. :) Or you could make it somewhat abstract and have to react to 
something in a split second. Change reaction comes to mind. It has some 
elements of both a puzzle and a shooter. I play that game quite a bit, too.

Teresa

"Outside of a dog, a book is a man's best friend. Inside of a dog, it's too 
dark to read."--Groucho Marx

On Dec 15, 2013, at 11:03 AM, Ulysses Garcia <birdlover2...@hotmail.com> wrote:

> I am not sure how the genre of games are classified, but I do know one thing 
> for certain, there has been a lot of controversy about violence and stuff 
> like that over games like this, and in my previous research I discovered that 
> the long you are exposed to it, the more hard-wired it is going to be in your 
> brain.
> Also, there is an upside to this. It allows you to increase and boost your 
> decision-making mechanisms. On a television news cast I watched one day they 
> discovered that people who played these kinds of games had shorter reacting 
> time to real-life threats.
> In conclusion, violent games should not be played to any extreme that it will 
> force your attitudes to change, but should be played at a level of moderation.
> On 12/15/2013 10:49 AM, Teresa Cochran wrote:
>> This topic has come up on another thread, and it jogged my memory of seeing 
>> an interesting article while looking at some other things. I find this 
>> fascinating.
>> http://tinyurl.com/FirstPersonPsych
>> 
>> Teresa
>> 
>> "Everything is interesting if you go into it deeply enough."--Richard P. 
>> Feynman
>> 
>> 
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