This is where supervision is of key importance.
---
Be positive! When it comes to being defeated, if you think you're finished,
you! really! are! finished!
----- Original Message -----
From: "Cara Quinn" <caraqu...@caraquinn.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, December 15, 2013 11:43 PM
Subject: Re: [Audyssey] The Psychology of First Person Shooters
I think part of the issue here is the time in one's life at which they play
a lot of the more violent sorts of games.
I do believe it is different for someone whose brain is fully developed to
play such games from someone in their teens playing such games.
The reason being, that a teenager's brain is still developing in key ways.
So I would posit that a younger player ought not to engage in a steady diet
of violent games for long periods of time, as this then becomes a really big
influence on their still-developing brain.
Now it is also true that adults brains are still able to grow and change, so
in that sense I would agree that if an adult really just spent all their
time playing violent games that this would be concerning as well.
Personally while I do like the more laser-tag like aspects of playing an FPS
online with friends, I really do not like the violent aspects of many FPS
style games.
Just my thoughts…
Thanks for a great discussion.
Smiles,
Cara :)
---
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On Dec 15, 2013, at 11:29 AM, Teresa Cochran <vegaspipistre...@gmail.com>
wrote:
Oh, I have to admit that I love horror and a certain amount of violence. It
gets the adrenaline flowing and scares the crud out of me, and i get a rush.
If I still get a rush from it, and I play the same amount at the same level,
I suppose I’m not getting terribly desensitized. :)
Teresa
"Outside of a dog, a book is a man's best friend. Inside of a dog, it's too
dark to read."--Groucho Marx
On Dec 15, 2013, at 11:23 AM, Ulysses Garcia <birdlover2...@hotmail.com>
wrote:
How do you define a monster, in theory?
A monster is a dehumanised creature with characteristics of evil. A zombie
is a legendary creature from which a human once died. When it comes to
playing things to dehumanising a creature, it allows us to feel less
tender-hearted towards that creature so we can destroy it.
Myself, games that entail any form of violence I steer-clear unless they
have puzzles (like the ones you stated). The point here is to have as
minimal amount of violence.
On 12/15/2013 11:18 AM, Teresa Cochran wrote:
I don’t think games have to be about killing people. Killing monsters and
zombies is fine. :) Or you could make it somewhat abstract and have to
react to something in a split second. Change reaction comes to mind. It
has some elements of both a puzzle and a shooter. I play that game quite
a bit, too.
Teresa
"Outside of a dog, a book is a man's best friend. Inside of a dog, it's
too dark to read."--Groucho Marx
On Dec 15, 2013, at 11:03 AM, Ulysses Garcia <birdlover2...@hotmail.com>
wrote:
I am not sure how the genre of games are classified, but I do know one
thing for certain, there has been a lot of controversy about violence
and stuff like that over games like this, and in my previous research I
discovered that the long you are exposed to it, the more hard-wired it
is going to be in your brain.
Also, there is an upside to this. It allows you to increase and boost
your decision-making mechanisms. On a television news cast I watched one
day they discovered that people who played these kinds of games had
shorter reacting time to real-life threats.
In conclusion, violent games should not be played to any extreme that it
will force your attitudes to change, but should be played at a level of
moderation.
On 12/15/2013 10:49 AM, Teresa Cochran wrote:
This topic has come up on another thread, and it jogged my memory of
seeing an interesting article while looking at some other things. I
find this fascinating.
http://tinyurl.com/FirstPersonPsych
Teresa
"Everything is interesting if you go into it deeply enough."--Richard
P. Feynman
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