well after all that the programmer realised that he was not setting something right. The major turn off for dotnet at least for 2010 up is the ide, some have genuine trouble with it.
I am not sure how to solve this.
Is there something else rather than the microsoft bog standard ides.

At 01:55 AM 12/15/2013, you wrote:
Shaun,

It really saddens me to hear that. Using Visual Basic 6 in this day
and age is really a step in the wrong direction in my opinion. Danny
would have been better off going with Visual Basic .NET or C# .NET
than going to Visual Basic 6. Not trying to criticize here, but
developers need to think ahead of what is best for Windows 7, Windows
8, and Windows 8.1 as that is current reality, and it is not that hard
to put together a great game in VB .NET using SlimDX that is x64
compatible etc.

I don't really know what issues you guys encountered in BGT that would
require a drastic rewrite, but it is entirely possible they could be
addressed. The engine seems rather capable from what I have seen of it
in action and from experimentation, and I don't know how much skill
Danny has as a programmer. I would really like more information on
what precisely BGT could not do that say Visual Basic 6 could do.

Cheers!

On 12/11/13, shaun everiss <sm.ever...@gmail.com> wrote:
> Well davie, when danny and I were working on the
> deathmatch series danny found out we all did that
> there were limitations with bgt.
> Sertain things need to be written a sertain way.
> And the way  we were expanding the deathmatch
> series was just really going outside of bgt's limits.
> deathmatch1 is not finnished to what it was going to be.
> There are so many issues with bgt and its limits
> and we came on them with saving, arrays and a lot
> of other things that we have exhausted the language.
> It was never meant for really large games at least we think so.
> The engine is good but there is a limit how much you can really do with it.
> Deathmatch1 was planned to have 10 missions or as many as we could put on.
> however by mission 3 danny was running out of
> ideas and as it was there were so many issues by this time.
> I can tell you we were going to have 4 missions
> but after all the issues danny has lost interest
> in that game and decided to end it as quickly  as possible.
> Deathmatch2 started in pure basic but there are
> some issues to and so its visual basic 6.
> If you know c++ davie and can code with it then I
> suggest you stay with it if you can.
> I think danny and some others would like to learn
> but its a lot of work writing everything from scratch.
> However if you do use it on a daily basis I'd
> stay with that then I would stay with it.
> As for jawa, I do have java loaded.
> I've never had much fun with games based on it though.
> On the subject with sounds, music, etc.
> There is a way to do this, A lot of games that
> are comercial that have come lately depending on
> what additions you get, and how much you pay do
> include soundtracks as actual files as bonus content.

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