Well if it helps I still have all your sounds and old audio from ages back.
I use your old timer program as part of my training for timing various things.
Its really not that flashy but gets the job done
and I have found nothing better than it.
I do hope there will be a place where we can get
your old free projects and audio from and
anything new you may make in the future.
At 05:48 AM 12/18/2013, you wrote:
We are sorry to see you go. I was going to ask
about X-Wheel as I have a license for that.
Those who haven't got it already please take
advantage of the closing down sale. X-Wheel is a
classic indeed as it's a spin off of the UK
television game show Wheel of Fortune as you
probably know already. Good luck with your
future endeavours sir. On 17/12/2013 15:06,
Damien C. Pendleton wrote: > Hi folks, >
Unfortunately, as of January 5, 2014, X-Sight
Interactive will be closing its doors. > Due to
the high demands for games with better
storylines, advanced navigation, high quality
audio, and extra extensive support features such
as 3d audio and online multiplayer capabilities,
our current titles have not been meeting the
high quality standards both we and our user base
expect. As a result we are caught up in a
chicken-egg circle where we are trying to create
titles with the few resources we currently have
at our disposal, and trying to sell them. Even
then, despite a lot of time, effort and money
put towards these titles, we have still not even
met the expected figures. This means that other
expenses such as new sound effects, voice actors
and server costs, are coming from personal funds
alone. > Since 2006 I have, more often than not,
had a team of people who have assisted me
greatly in my desire to create audiogames.
However, very recently, my entire team is no
more, either due to other commitments, or
discontent with the state of events here. This
means that the entire responsibility of running
X-Sight Interactive has fallen to myself, the
founder and, once project manager, now sole
survivor, so to speak. > Consequently things
have gone downhill in a major way, both from a
business and personal perspective, and, based on
the fact that I am a married man with a family
to support, I have neither time nor money enough
to continue to keep up a project that was once a
dream, which has now turned into a financial
nightmare. > Up until January 5, 2014, we are
offering our two commercial products, X-Wheel
and Active Soundscape Engine, at a heavily
reduced price (roughly a 70% discount) of $5.00
and $3.50 respectively. > After january 5 all
product support and marketing will cease, at
which point our free title, River Raiders, will
be transferred to my personal website at
www.dcpendleton.co.uk, services such as the
scoreboards will remain active until January
20. > I'd like to thank all our former
development and testing teams (Casey Matthews,
Ryan Conroy, Richard and Rachael Claridge,
Quinten Pendle, Kelly Sapergia, Munawar Bijani,
Vincent Rikotta, Cory Sharp, Humphrey Clement,
Shaun Edwards, Eric Baud, Joseli Walter, Louis
Bryant, Michael Forzano and Matthew Horspool).
Special thanks goes to Ian Paget, Peter
Bryenton, Sean Randall, Philip Bennefall, Jayne
Holden, and last but not least, my wife, Josie
Pendleton. > Most of all, my sincere grattitude
and appreciation go to the people whom it would
be futile to try and name, you. The community
who have downloaded, purchased or otherwise
played our games, contributed donations,
sensible suggestions, constructive criticisms,
encouragements, feedback, moral support etc.
Without you, I would not have been able to carry
on for as long as I have and it is mainly for
this reason that I feel sad to say I have to
go. > I wish you all the best of happiness and
luck for the future, whatever you do and
wherever you go, and again, thank you so much
for making this past eight years a pleasure for
me, even if it hasnât led us in the direction
we expected it to. > Cheers. > Kind regards, >
Damien C.S. Pendleton. > --- > Gamers mailing
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