Well darren, the map is not large by mud standards, but when you considder
having to balance food and water requirements it is pretty big, since until
you've built some of the bigger items you just can't hold enough to get far.
I also believe the map locations might be somewhat randomized, but I'm not
sure on that one not having played many games, though from the looks of it
the game does have a story with a what I believe will be a conclusion.
I only really have two issues with the game thus far, one miner and one
major.
The miner issue is that the encounter with the scout offering to sell a map
always shows up when i get back from an expedition. This is fine, accept it
makes it a little difficult to read the history about what I brought back
from the expedition, whether I died or not and whether I buy te new map or
not.
The rather more major problem I have is that if you manage your resources
correctly, the loot from exploration is a little superfluous, since most of
what you get are what your minians are making by the tick at home, and since
you can only carry a limited amount (especially with inventory juggling food
and water), exploring really doesn't do much, particularly since though the
game has unlockable skills (or perks as their called), you get no
experience, or points or anything else for killing monsters, meaning that a
lot of the random encounters are something of a waste of time.
Of course not everything! you find exploring is useless, and you can use it
as a way to build items you can't currently produce resources for, but in
general I would've liked to see a little more bennifit to that in the game,
although I will explore around and at least try out every type of location
there is on the map just for interest's sake, (particularly as there are
some hidden ones including some that actually explain the world and story of
the game).
I might contact the developers about this though, since it wouldn't be hard
to add some experience into the game, or maybe some resources or items that
are only! available by exploration, particularly as there really could be
more weapons, container s, armor and other items in the game than what
there are.
Beware the grue!
Dark.
----- Original Message -----
From: "Darren Harris" <darren_g_har...@btinternet.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Saturday, January 04, 2014 11:03 PM
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game
So is it a large game would you say? How vast is the game world is it a
game
with an end or is it something you just keep doing and doing?
-----Original Message-----
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 04 January 2014 20:34
To: Gamers Discussion list
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game
Hi.
Basically the game is a mix between resource management and an old
fashioned
dungeon style rpg (it rather reminded me of a dos game like fallthru or
drone).
You have a village of slaves who work to get you resources like wood, fir,
scales, teeth and such. You can build different buildings such as huts to
increase your population size, or buildings like a tanary, smoke house or
hunters lodge to give you access to other jobs to get more materials. That
end of things is sort of similar to castaways.
The difference however is that you use these resources to not only
expand
your village but also build your rpg adventuring items, for example to
enter dungeons and such you need torches which must be crafted from wood
and
cloth, while the backpack needs making from leather.
The rpg end of things reminds me of fallthru, since you are limited in
the
amount of things you can carry by your equipment, so even when you
defeat
a monster you might not be able to pick up all the loot, and you also need
to make sure you have enough water, food etc to travel around and have
encounters.
The game has some random events and encounters, and various locations to
explore, though I've not got far in the exploring yet so I can't say how
things like dungeons work exactly, still it's an interesting one.
One very odd mechanic is that the game is actually real time like a mud,
but
the developers have put a lot of work into making the game accessible. All
new events get instantly spoken, whether random occurrences or standard
things in your history, and even though everything in the game (including
hits in battle), works on cool down timers with percentages this presents
no
access issues at all.
The only thing I haven't really got thus far is exactly how this fire
thing
is supposed to work, since while I keep stoking the fire in the main dark
room hub of the game I'm not exactly sure what it does, though I'm
guessing
bad things happen if you ignore it for too long.
Beware the grue!
Dark.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.