HI. am playing with the alternative ending. So how do I craft a torch? thanks Warm regards and blessings Maria, Joe and FurBabies Email: iMessage:bubbygirl1...@gmail.com
On 5 Jan 2014, at 7:33 am, dark <d...@xgam.org> wrote: > Hi. > > Basically the game is a mix between resource management and an old fashioned > dungeon style rpg (it rather reminded me of a dos game like fallthru or > drone). > > You have a village of slaves who work to get you resources like wood, fir, > scales, teeth and such. You can build different buildings such as huts to > increase your population size, or buildings like a tanary, smoke house or > hunters lodge to give you access to other jobs to get more materials. That > end of things is sort of similar to castaways. > > The difference however is that you use these resources to not only expand > your village but also build your rpg adventuring items, for example to > enter dungeons and such you need torches which must be crafted from wood and > cloth, while the backpack needs making from leather. > > The rpg end of things reminds me of fallthru, since you are limited in the > amount of things you can carry by your equipment, so even when you defeat > a monster you might not be able to pick up all the loot, and you also need to > make sure you have enough water, food etc to travel around and have > encounters. > > The game has some random events and encounters, and various locations to > explore, though I've not got far in the exploring yet so I can't say how > things like dungeons work exactly, still it's an interesting one. > > One very odd mechanic is that the game is actually real time like a mud, but > the developers have put a lot of work into making the game accessible. All > new events get instantly spoken, whether random occurrences or standard > things in your history, and even though everything in the game (including > hits in battle), works on cool down timers with percentages this presents no > access issues at all. > > The only thing I haven't really got thus far is exactly how this fire thing > is supposed to work, since while I keep stoking the fire in the main dark > room hub of the game I'm not exactly sure what it does, though I'm guessing > bad things happen if you ignore it for too long. > > Beware the grue! > > Dark. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.