HI. thanks. I’m still not sure how to make a location an out post?
thanks. regards Maria and crew from australia email: bubbygirl1...@gmail.com check out www.95-the-mix.com where lots of great music is played On 30 Jan 2014, at 5:20 am, dark <d...@xgam.org> wrote: > Hi Maria. > > What you need to do is carry on building traps, eventually, the builder will > open up the options to build more items, though annoyingly you'll need to > do a lot of back and forth to get the items, but nobody says the alternate > ending is easy. I've done it, but it was a struggle I'll say that. > > Just remember outposts are your best friend for cured meed, and avoid going > to caves until you've build the wagon and can carry all the leather since > when playing for the alternate ending leather becomes like gold dust, indeed > I'd recommend heading straight to the iron mine and mining until you can > build the wagon, and not touching any of the caves until you've got it > otherwise you'll have a long haul ahead of you. > > Beware the grue! > > Dark. > ----- Original Message ----- From: "Maria and Joe Chapman" > <bubbygirl1...@gmail.com> > To: "Gamers Discussion list" <gamers@audyssey.org> > Sent: Wednesday, January 29, 2014 5:54 PM > Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game > > >> HI. am playing with the alternative ending. So how do I craft a torch? >> >> thanks >> Warm regards and blessings >> Maria, Joe and FurBabies >> Email: iMessage:bubbygirl1...@gmail.com >> >> >> >> On 5 Jan 2014, at 7:33 am, dark <d...@xgam.org> wrote: >> >>> Hi. >>> >>> Basically the game is a mix between resource management and an old >>> fashioned dungeon style rpg (it rather reminded me of a dos game like >>> fallthru or drone). >>> >>> You have a village of slaves who work to get you resources like wood, fir, >>> scales, teeth and such. You can build different buildings such as huts to >>> increase your population size, or buildings like a tanary, smoke house or >>> hunters lodge to give you access to other jobs to get more materials. That >>> end of things is sort of similar to castaways. >>> >>> The difference however is that you use these resources to not only expand >>> your village but also build your rpg adventuring items, for example to >>> enter dungeons and such you need torches which must be crafted from wood >>> and cloth, while the backpack needs making from leather. >>> >>> The rpg end of things reminds me of fallthru, since you are limited in the >>> amount of things you can carry by your equipment, so even when you defeat >>> a monster you might not be able to pick up all the loot, and you also need >>> to make sure you have enough water, food etc to travel around and have >>> encounters. >>> >>> The game has some random events and encounters, and various locations to >>> explore, though I've not got far in the exploring yet so I can't say how >>> things like dungeons work exactly, still it's an interesting one. >>> >>> One very odd mechanic is that the game is actually real time like a mud, >>> but the developers have put a lot of work into making the game accessible. >>> All new events get instantly spoken, whether random occurrences or standard >>> things in your history, and even though everything in the game (including >>> hits in battle), works on cool down timers with percentages this presents >>> no access issues at all. >>> >>> The only thing I haven't really got thus far is exactly how this fire thing >>> is supposed to work, since while I keep stoking the fire in the main dark >>> room hub of the game I'm not exactly sure what it does, though I'm guessing >>> bad things happen if you ignore it for too long. >>> >>> Beware the grue! >>> >>> Dark. >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the list, >>> please send E-mail to gamers-ow...@audyssey.org. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.