Hi guys.

First of all, there's a sort of minimalist trend in the sighted gaming
community. There're a lot of fake 8-bit offerings and offerings with
minimal sound and graphics, primarily because independent developers
and very small studios are really driving the community at this point.
Minecraft was developed by, I think, five guys or so. It's made them
millionaires many times over, and frankly I don't like the concept. I
rather like Terraria, and I wish more people played it. It's different
from Minecraft, the music and feeling of the game are different, the
mechanics are different.
Will we ever be able to play this precise kind of game? No. There're
too many chances of missing something important, but there are other
and varied ways to make the same thing work.Soundscaping, terrain
blocks making different sounds, adaptive music, etc.
If someone wanted me to brainstorm for them on how to make a game like
Terraria work for the blind, I will happily do so. I don't have the
coding skills to actually make it work (my best and only computer game
to date is a crappy port of Lunar Lander I put together in a C-Sharp
class).
I have the knowledge of what is possible to code and a vague idea of
how to do it though, so I probably wouldn't be asking for anything too
radical.
I'm eager for this style of game, among others. I've talked to a
couple of developers privately about them, but nothing has panned out.
I wish someone would play to my strengths and recruit me for ideas,
story, and a bit of pseudocode.

The offer is open.


On 1/8/14, dark <d...@xgam.org> wrote:
> Hi jim.
>
> That reminds me of the old Amigar workbench  synthesisor. Again it wasn't a
>
> screen reader but could read out what you typed, and also be recorded if you
>
> were programming for the  Amigar and ddn't want to use a full size sound
> sample which obvious took up lots of memory at the time.
>
> Workbench sounds pretty dire compared to sapi, and I never actually used it
>
> to do any serious computer things myself me being about 8-11 when we had the
>
> Amigar and never having used a propper computer, but I do remember playing
> some public domain games that used the synth in some fun ways.
>
> There was a port of the old (and very difficult), platformer hunchback which
>
> had a sampled version of the music with Workbench wrapping "quasy modo is a
>
> nice man, quasy modo is a nice man" which was funny, (it also had lots of
> amusing game text before levels too).
>
> Probably the best use I saw of workbench was in a public domain game called
>
> war.  This was a mix of stratogy and action. So you would have a map with
> planets to move to, resources to build fleets, research etc, however
> whenever you got a battle you'd  have to physically fight it in a 2D
> spaceship game style. Actually thinking about it it   would make a pretty
> awsome audio game :D.
>
> The thing I remember best is that the amigar workbench voice was used to
> play the evil aliens, the Zargans who were fighting against the  player
> controled vaigans, and so when it was your turn to place fleets or alocate
> resources it'd say things like "try your best hu mon" (and yes, it did say
> Hu mon well before Quark in ds9), or "over to you,    embryo head"
>
> the best was when you lost battles however as the voice would make comments
>
> like "the Vaigan fleet has been destroyed, I am so sad I think I will commit
>
> suicide"  or "the vaigan fleet has been destroyed, ha ha ha"
>
> or even "the vaigan fleet has been destroyed, I think your joystic is made
> of concrete"
>
> What was so funny about  these is they were all in a dead flat, very robotic
>
> monotone, which  naturally made them very hilarious to hear.
>
> My brother also claimed that if you destroyed enough  enemy fleets  it'd say
>
> "the zargan fleet has been  destroyed you bastard" but I never heard this
> myself.
>
> Very much a case though of a bad synth actually being hilarious in the way
> it contributed to the game.
>
> Beware the grue!
>
> Dark.
>
>
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-- 
Signed:
Dakotah Rickard

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