I also recently contributed new updaters for it, and reworked a bunch
of internals to make it more stable and get things like area music
working more reliably.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Fri, Feb 28, 2014 at 11:13 AM, john <jpcarnemo...@comcast.net> wrote:
> In addition, for mush-z in particular, there's all the stuff on the server
> end that Dentin has built specifically to make the client possible (I'm
> thinking kxwt here).
>
>
> ----- Original Message -----
> From: shaun everiss <sm.ever...@gmail.com
> To: Gamers Discussion list <gamers@audyssey.org
> Date sent: Fri, 28 Feb 2014 08:25:25 +1300
> Subject: Re: [Audyssey] Cyber Assault with Mush-Z?
>
> I agree.
> I have been checking the update logs of mush-z and there are at least
> 4-5 players actually working on the project no man does it all themselves.
> THe engine is mushclient but the music, sounds etc need to be sorced
> not sure about cost, then you need things to be programmed.
> You would need players that would play enough to notice what was up.
> I have hardly touched aa in ages now as I have got a glut of
> unfinnished quests and such all over the place.
>
> At 02:47 AM 2/28/2014, you wrote:
> As somebody whose dabbled in making a soundpack, I can tell you that
> building something similar to mush-z would probably take somewhere
> in the hundreds of hours range, if not more. That said, a simple
> pack that you build for yourself as you play the mud really only
> takes a few seconds here or there (I'd estimate 10 seconds per sound
> trigger, if you don't have to edit anything).
>
>
> ----- Original Message -----
> From: "dark" <d...@xgam.org
> To: "Gamers Discussion list" <gamers@audyssey.org
> Date sent: Thu, 27 Feb 2014 07:49:08 -0000
> Subject: Re: [Audyssey] Cyber Assault with Mush-Z?
>
> Hi John.
> I personally don't find muschlient as user friendly as Vipmud, not using
> sapi, indeed I only use it for Alter because of the pack and I wouldn't
> really be inclined to  do lots of shenanigans with triggers and scripting
> and all those complicated things to try a mud out.
>
> I might try with Vipmud as bare bones at some point, though I do think a
> full pack would be nice and would encourage people to play the game a lot
> more, heck, with the alter pack alteraeon isn't really just a text game
> anymore, it's close to being a full on audio rpg.
>
> Beware the grue!
>
> Dark.
> ----- Original Message -----
> From: "john" <jpcarnemo...@comcast.net
> To: "Gamers Discussion list" <gamers@audyssey.org
> Sent: Wednesday, February 26, 2014 8:21 PM
> Subject: Re: [Audyssey] Cyber Assault with Mush-Z?
>
>
> It works fine with mushclient. If you play alter aeon, you can import the
> mush reader, output functions and channel history plugins right into your
> new world.
> After that, its not very hard to start setting up triggers for sounds. I
> think it took me only a couple months to have a solid start on a soundpack
> for myself, if that.
>
>
> P.S:
> I can here the question already, so I'll say now that I won't distribute
> my pack, though I'm more than happy to help folks build their own.
>
>
> ----- Original Message -----
> From: "leo " <largel1...@gmail.com
> To: <gamers@audyssey.org
> Date sent: Wed, 26 Feb 2014 15:00:22 -0500
> Subject: [Audyssey] Cyber Assault with Mush-Z?
>
> Hi,
>
>
>
> Is there a way to play Cyber Assault with Mush-Z? I have always wanted to
> play it but I use Mush as my primary client. Leo
>
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