Hello dennis I like mushz and have just started cyberassault
so how do I get sound on cyberassault thanks

-----Original Message-----
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Dennis Towne
Sent: Friday, February 28, 2014 2:22 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Cyber Assault with Mush-Z?

I also recently contributed new updaters for it, and reworked a bunch of
internals to make it more stable and get things like area music working more
reliably.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Fri, Feb 28, 2014 at 11:13 AM, john <jpcarnemo...@comcast.net> wrote:
> In addition, for mush-z in particular, there's all the stuff on the 
> server end that Dentin has built specifically to make the client 
> possible (I'm thinking kxwt here).
>
>
> ----- Original Message -----
> From: shaun everiss <sm.ever...@gmail.com
> To: Gamers Discussion list <gamers@audyssey.org Date sent: Fri, 28 Feb 
> 2014 08:25:25 +1300
> Subject: Re: [Audyssey] Cyber Assault with Mush-Z?
>
> I agree.
> I have been checking the update logs of mush-z and there are at least
> 4-5 players actually working on the project no man does it all themselves.
> THe engine is mushclient but the music, sounds etc need to be sorced 
> not sure about cost, then you need things to be programmed.
> You would need players that would play enough to notice what was up.
> I have hardly touched aa in ages now as I have got a glut of 
> unfinnished quests and such all over the place.
>
> At 02:47 AM 2/28/2014, you wrote:
> As somebody whose dabbled in making a soundpack, I can tell you that 
> building something similar to mush-z would probably take somewhere in 
> the hundreds of hours range, if not more. That said, a simple pack 
> that you build for yourself as you play the mud really only takes a 
> few seconds here or there (I'd estimate 10 seconds per sound trigger, 
> if you don't have to edit anything).
>
>
> ----- Original Message -----
> From: "dark" <d...@xgam.org
> To: "Gamers Discussion list" <gamers@audyssey.org Date sent: Thu, 27 
> Feb 2014 07:49:08 -0000
> Subject: Re: [Audyssey] Cyber Assault with Mush-Z?
>
> Hi John.
> I personally don't find muschlient as user friendly as Vipmud, not 
> using sapi, indeed I only use it for Alter because of the pack and I 
> wouldn't really be inclined to  do lots of shenanigans with triggers 
> and scripting and all those complicated things to try a mud out.
>
> I might try with Vipmud as bare bones at some point, though I do think 
> a full pack would be nice and would encourage people to play the game 
> a lot more, heck, with the alter pack alteraeon isn't really just a 
> text game anymore, it's close to being a full on audio rpg.
>
> Beware the grue!
>
> Dark.
> ----- Original Message -----
> From: "john" <jpcarnemo...@comcast.net
> To: "Gamers Discussion list" <gamers@audyssey.org
> Sent: Wednesday, February 26, 2014 8:21 PM
> Subject: Re: [Audyssey] Cyber Assault with Mush-Z?
>
>
> It works fine with mushclient. If you play alter aeon, you can import 
> the mush reader, output functions and channel history plugins right 
> into your new world.
> After that, its not very hard to start setting up triggers for sounds. 
> I think it took me only a couple months to have a solid start on a 
> soundpack for myself, if that.
>
>
> P.S:
> I can here the question already, so I'll say now that I won't 
> distribute my pack, though I'm more than happy to help folks build their
own.
>
>
> ----- Original Message -----
> From: "leo " <largel1...@gmail.com
> To: <gamers@audyssey.org
> Date sent: Wed, 26 Feb 2014 15:00:22 -0500
> Subject: [Audyssey] Cyber Assault with Mush-Z?
>
> Hi,
>
>
>
> Is there a way to play Cyber Assault with Mush-Z? I have always wanted 
> to play it but I use Mush as my primary client. Leo
>
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