Dark did you see my idea on their ideas board when it comes to maps? Yeah am doing the ranger background now. am a little disappointed that we lose our skills when we reroll but I got most of them back now. does your max skill points go up by 100 each reroll?
-----Original Message----- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 21 March 2014 11:27 To: Gamers Discussion list Subject: Re: [Audyssey] Wayfar Mud Well travis, an interesting fact is that every square of a biome will have all resources possible in that biome sooner or later because they change over time. I know this because I setup a georadioactive plant in some radioactive planes, but initially it didn't get any resources to extract, however later it was chock full of thermal and radioactive krethasans, so while exploring is helpful you will find what your looking for eventually. Regarding skills, another considderation is your background and what your trying to do, sinse if your a botanist say you will be doing lots of exploring, so will get extra skill points for having exploration skills, likewise I actually got loads of skillpoints when I bought the crafting skills first when playing the retiree background which obviously meant lots of buildings. The only slight weerd thing with the skills is that some of them it's not clear what they actually do, for example off world operations I've not worked out at all though I believe it has something to do with robots, this is an area where the games help could be improved, though working things out for yourself is always a good plan, and at least you can try all the skills out as you complete different backgrounds. Beware the grue! Dark. ----- Original Message ----- From: "Travis Siegel" <tsie...@lothlorien.nfbcal.org> To: <gamers@audyssey.org> Sent: Thursday, March 20, 2014 11:38 AM Subject: Re: [Audyssey] Wayfar Mud > For those playing wayfare, since there was some discussion here earlier > about what resources show up on a scan, I've discovered that you can > pretty much tell what is present just from the descriptions. I.E. > scattered clumps of fist-sized crystals mean ceramic geode, and there's > other descriptions that indicate other extractable resources. > Also, it does help to explore (though it takes forever) and discover, > because I found a few extractable resources via discover that weren't > initially in the room description. > I'm a like Dark in the playing here, I much prefer to be left alone to > explore, and do my own thing, but if anyone really wants to contact me on > game, I'm wired, and my settlement is on MC-1954, though I won't say > where, since I have heavy turret guns active on all my building plots, and > I'd hate to have folks get blasted away when trying to pay a friendly > visit. :) > Anyway, I like the job system, though it's difficult (most of the time) to > determine what you should be doing to complete the jobs, it's still fun to > try to figure it all out. I strongly recomend everyone who plays, grab a > piece of real estate for yourself, and build your first shelter as soon as > you can, since with each thing you do on the mud, it opens up more options > for you. > > Skills are a bit of a crap shoot at first, until you get the hang of > things, but I recomend basic medical first aid, then don't train anything > else in that skill group, because this will help you tend your wounds if > you get any while building your settlement. Then, learn the whole > survival group, as these will let you carry more things, and generally > survive the rigors of colonizing better. > Once you're done with those, learn the whole exploration group, since this > permits additional jobs, and helps you find useful materials for building > your settlement and other items. > After that, primative assembly is helpful, because it gives you bonuses > when building items (and there's a *lot* of items to build). > Then, on primative weapons, only the knows which end hurts people is > necessary, unless you actually want to engauge in pvp (which I'm trying > hard to avoid), and on the science skillset, you'll want to get lab > operation and research focus. > With those skills, (and you can learn them in whatever order you need > them) you will have everything you need to get through the first phase of > colonization, and work through to the point when you can reroll and get > more skillsets and more skill points. These skills will take all of the > initial 2500 points you get, but in my opinion provide the most benefit on > planet, at least for starting out. I didn't select ranger as Dark did, > but you can still get the job to kill 75 little critters, and make money > doing it. :) > I had less than 300 dollars when I landed on planet, and now I'm up to > nearly 6K, and it's all from discoveries, building, and job completion. > I'm still trying to figure out the whole civilian population thing, though > I know it's related to kinds/number of buildings in your settlement, > though defenses don't seem to add to either your jobs, civilian > population, or money earned, but I'd rather have them than not. > There are tons of crafting tools (basic, structure, advanced structure, > component, ...) you get the idea. Each one builds different things, and > you're likely to need something from each one before you're done with your > settlement. > One word of warning. I've not figured out how (if it's even possible) to > stop resource extraction (they call it harvesting) so don't do what I did, > and begin harvesting plant fiber while in the ocean without some sort of > method of breathing. I drowned, and had to respawn and start my > processing all over again. It seems that when you harvest items, the > harvester will continue running either until the item runs out, or your > inventory is full. I've found it useful to keep my inventory mostly full, > especially when woking in ocean realms, as I still don't have breathing > aparatus, so that I don't spend inordinately long times harvesting ocean > realms. Trust me, it's not fun to know you're dying, and can't do a thing > about it. > The harvesters can be configured to only get one kind of resource if you > need it bad enough, but generally I just let them harvest what they can > find, as it adds to my stockpiles. Build yourself a warehouse, and store > your overflow in the warehouse containers, and if you build some > extraction plants then you can automate the whole process of extracting > items from the ground. It's a lot of fun, and with some practice (and a > lot of aliases) you can get the most out of your building tools and have a > blast doing it. > Hope this helps some. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.