Just a note about rerolling. When you reroll, you lose the skills you previously learned. So, I chose ranger the first time. I learned survival, exploration, primative weapons, and research. Now, I rerolled and chose fabricator. I've learned all of the exploration skills, and some of the crafting skills. I definitely want the two research skills you mentioned, and probably primitive assembly.
Shannon AKA Jaide on wayfar On Mar 20, 2014, at 7:38 AM, tsie...@lothlorien.nfbcal.org (Travis Siegel) wrote: > For those playing wayfare, since there was some discussion here earlier about > what resources show up on a scan, I've discovered that you can pretty much > tell what is present just from the descriptions. I.E. scattered clumps of > fist-sized crystals mean ceramic geode, and there's other descriptions that > indicate other extractable resources. > Also, it does help to explore (though it takes forever) and discover, because > I found a few extractable resources via discover that weren't initially in > the room description. > I'm a like Dark in the playing here, I much prefer to be left alone to > explore, and do my own thing, but if anyone really wants to contact me on > game, I'm wired, and my settlement is on MC-1954, though I won't say where, > since I have heavy turret guns active on all my building plots, and I'd hate > to have folks get blasted away when trying to pay a friendly visit. :) > Anyway, I like the job system, though it's difficult (most of the time) to > determine what you should be doing to complete the jobs, it's still fun to > try to figure it all out. I strongly recomend everyone who plays, grab a > piece of real estate for yourself, and build your first shelter as soon as > you can, since with each thing you do on the mud, it opens up more options > for you. > > Skills are a bit of a crap shoot at first, until you get the hang of things, > but I recomend basic medical first aid, then don't train anything else in > that skill group, because this will help you tend your wounds if you get any > while building your settlement. Then, learn the whole survival group, as > these will let you carry more things, and generally survive the rigors of > colonizing better. > Once you're done with those, learn the whole exploration group, since this > permits additional jobs, and helps you find useful materials for building > your settlement and other items. > After that, primative assembly is helpful, because it gives you bonuses when > building items (and there's a *lot* of items to build). > Then, on primative weapons, only the knows which end hurts people is > necessary, unless you actually want to engauge in pvp (which I'm trying hard > to avoid), and on the science skillset, you'll want to get lab operation and > research focus. > With those skills, (and you can learn them in whatever order you need them) > you will have everything you need to get through the first phase of > colonization, and work through to the point when you can reroll and get more > skillsets and more skill points. These skills will take all of the initial > 2500 points you get, but in my opinion provide the most benefit on planet, at > least for starting out. I didn't select ranger as Dark did, but you can > still get the job to kill 75 little critters, and make money doing it. :) > I had less than 300 dollars when I landed on planet, and now I'm up to nearly > 6K, and it's all from discoveries, building, and job completion. > I'm still trying to figure out the whole civilian population thing, though I > know it's related to kinds/number of buildings in your settlement, though > defenses don't seem to add to either your jobs, civilian population, or money > earned, but I'd rather have them than not. > There are tons of crafting tools (basic, structure, advanced structure, > component, ...) you get the idea. Each one builds different things, and > you're likely to need something from each one before you're done with your > settlement. > One word of warning. I've not figured out how (if it's even possible) to > stop resource extraction (they call it harvesting) so don't do what I did, > and begin harvesting plant fiber while in the ocean without some sort of > method of breathing. I drowned, and had to respawn and start my processing > all over again. It seems that when you harvest items, the harvester will > continue running either until the item runs out, or your inventory is full. > I've found it useful to keep my inventory mostly full, especially when woking > in ocean realms, as I still don't have breathing aparatus, so that I don't > spend inordinately long times harvesting ocean realms. Trust me, it's not > fun to know you're dying, and can't do a thing about it. > The harvesters can be configured to only get one kind of resource if you need > it bad enough, but generally I just let them harvest what they can find, as > it adds to my stockpiles. Build yourself a warehouse, and store your > overflow in the warehouse containers, and if you build some extraction plants > then you can automate the whole process of extracting items from the ground. > It's a lot of fun, and with some practice (and a lot of aliases) you can get > the most out of your building tools and have a blast doing it. > Hope this helps some. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. 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