Oh I posted it on their *ideas board I assume you've worked out how to use that?
-----Original Message----- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 21 March 2014 19:10 To: Gamers Discussion list Subject: Re: [Audyssey] Wayfar Mud Hi Darren. Nope, missed your map idea, but as I said I'm farily certain where it is possible to look at nearest biome of a given type we won't have a problem. As to skills, every background you complete bumps your skills up to 100 to the point you can learn all the skills, which is good, I think that is eventually the point. All the best, Dark. ----- Original Message ----- From: "Darren Harris" <darren_g_har...@btinternet.com> To: "'Gamers Discussion list'" <gamers@audyssey.org> Sent: Friday, March 21, 2014 3:16 PM Subject: Re: [Audyssey] Wayfar Mud > Dark did you see my idea on their ideas board when it comes to maps? > > Yeah am doing the ranger background now. am a little disappointed that we > lose our skills when we reroll but I got most of them back now. does your > max skill points go up by 100 each reroll? > > -----Original Message----- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark > Sent: 21 March 2014 11:27 > To: Gamers Discussion list > Subject: Re: [Audyssey] Wayfar Mud > > Well travis, an interesting fact is that every square of a biome will have > all resources possible in that biome sooner or later because they change > over time. > > I know this because I setup a georadioactive plant in some radioactive > planes, but initially it didn't get any resources to extract, however > later > it was chock full of thermal and radioactive krethasans, so while > exploring > is helpful you will find what your looking for eventually. > > Regarding skills, another considderation is your background and what your > trying to do, sinse if your a botanist say you will be doing lots of > exploring, so will get extra skill points for having exploration skills, > likewise I actually got loads of skillpoints when I bought the crafting > skills first when playing the retiree background which obviously meant > lots > of buildings. > > The only slight weerd thing with the skills is that some of them it's not > clear what they actually do, for example off world operations I've not > worked out at all though I believe it has something to do with robots, > this > is an area where the games help could be improved, though working things > out > for yourself is always a good plan, and at least you can try all the > skills > out as you complete different backgrounds. > > Beware the grue! > > Dark. > ----- Original Message ----- > From: "Travis Siegel" <tsie...@lothlorien.nfbcal.org> > To: <gamers@audyssey.org> > Sent: Thursday, March 20, 2014 11:38 AM > Subject: Re: [Audyssey] Wayfar Mud > > >> For those playing wayfare, since there was some discussion here earlier >> about what resources show up on a scan, I've discovered that you can >> pretty much tell what is present just from the descriptions. I.E. >> scattered clumps of fist-sized crystals mean ceramic geode, and there's >> other descriptions that indicate other extractable resources. >> Also, it does help to explore (though it takes forever) and discover, >> because I found a few extractable resources via discover that weren't >> initially in the room description. >> I'm a like Dark in the playing here, I much prefer to be left alone to >> explore, and do my own thing, but if anyone really wants to contact me on >> game, I'm wired, and my settlement is on MC-1954, though I won't say >> where, since I have heavy turret guns active on all my building plots, >> and > >> I'd hate to have folks get blasted away when trying to pay a friendly >> visit. :) >> Anyway, I like the job system, though it's difficult (most of the time) >> to > >> determine what you should be doing to complete the jobs, it's still fun >> to > >> try to figure it all out. I strongly recomend everyone who plays, grab a >> piece of real estate for yourself, and build your first shelter as soon >> as > >> you can, since with each thing you do on the mud, it opens up more >> options > >> for you. >> >> Skills are a bit of a crap shoot at first, until you get the hang of >> things, but I recomend basic medical first aid, then don't train anything >> else in that skill group, because this will help you tend your wounds if >> you get any while building your settlement. Then, learn the whole >> survival group, as these will let you carry more things, and generally >> survive the rigors of colonizing better. >> Once you're done with those, learn the whole exploration group, since >> this > >> permits additional jobs, and helps you find useful materials for building >> your settlement and other items. >> After that, primative assembly is helpful, because it gives you bonuses >> when building items (and there's a *lot* of items to build). >> Then, on primative weapons, only the knows which end hurts people is >> necessary, unless you actually want to engauge in pvp (which I'm trying >> hard to avoid), and on the science skillset, you'll want to get lab >> operation and research focus. >> With those skills, (and you can learn them in whatever order you need >> them) you will have everything you need to get through the first phase of >> colonization, and work through to the point when you can reroll and get >> more skillsets and more skill points. These skills will take all of the >> initial 2500 points you get, but in my opinion provide the most benefit >> on > >> planet, at least for starting out. I didn't select ranger as Dark did, >> but you can still get the job to kill 75 little critters, and make money >> doing it. :) >> I had less than 300 dollars when I landed on planet, and now I'm up to >> nearly 6K, and it's all from discoveries, building, and job completion. >> I'm still trying to figure out the whole civilian population thing, >> though > >> I know it's related to kinds/number of buildings in your settlement, >> though defenses don't seem to add to either your jobs, civilian >> population, or money earned, but I'd rather have them than not. >> There are tons of crafting tools (basic, structure, advanced structure, >> component, ...) you get the idea. Each one builds different things, and >> you're likely to need something from each one before you're done with >> your > >> settlement. >> One word of warning. I've not figured out how (if it's even possible) to >> stop resource extraction (they call it harvesting) so don't do what I >> did, > >> and begin harvesting plant fiber while in the ocean without some sort of >> method of breathing. I drowned, and had to respawn and start my >> processing all over again. It seems that when you harvest items, the >> harvester will continue running either until the item runs out, or your >> inventory is full. I've found it useful to keep my inventory mostly >> full, > >> especially when woking in ocean realms, as I still don't have breathing >> aparatus, so that I don't spend inordinately long times harvesting ocean >> realms. Trust me, it's not fun to know you're dying, and can't do a >> thing > >> about it. >> The harvesters can be configured to only get one kind of resource if you >> need it bad enough, but generally I just let them harvest what they can >> find, as it adds to my stockpiles. Build yourself a warehouse, and store >> your overflow in the warehouse containers, and if you build some >> extraction plants then you can automate the whole process of extracting >> items from the ground. It's a lot of fun, and with some practice (and a >> lot of aliases) you can get the most out of your building tools and have >> a > >> blast doing it. >> Hope this helps some. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.