I ran out of markers. Please help with what to mark.

-original message-
Subject: Re: [Audyssey] Shades of doom level 8
From: "dark" <d...@xgam.org>
Date: 17/04/2014 1:50 pm

Well the cyborgs are pretty much just like the mutant humans, accept that 
they're faster and tougher, so you deal with them in pretty much the same 
way.

With the grenades, well they work rather like jim's golf game, you hear a 
rising tone and the higher it is, the further you will chuck them. The 
problem is if they hit a wall and rebound they'll hit you and kill you 
instantly, so you need to be careful.

Generally I only use the grenades when for example I'm in a very long 
corridor. Actually it's one of the rather fun ways to deal with those 
gelatinus blobs and cyborgs on stage two where the toilet is, get them to 
chase you up that long passage then turn round and chuck them a grenade :D.

beware the grue!

Drk.
----- Original Message ----- 
From: "Lindsay Cowell" <lindsay.cow...@virginmedia.com>
To: "dark" <d...@xgam.org>
Sent: Thursday, April 17, 2014 1:05 PM
Subject: Re: [Audyssey] Shades of doom level 8


How do I deal with the cyborgs, and use the grenades, when I find them?

-original message-
Subject: Re: [Audyssey] Shades of doom level 8
From: "dark" <d...@xgam.org>
Date: 17/04/2014 11:13 am

If I remember correctly (I've not played shades for a while), the equipment
is mostly at the sides of the room rather than the center, while the
creatures will be coming forward to get you, so unless your specifically
targeting it or going rambo with your gun  your unlikely to hit it.

Are you waiting for a complete firing solution on the creatures? That is
waiting until you get the correct blip sound, rather than the higher pitched
bleeps which indicate your closer but not quite there yet.

Personally what I do with combat, when I've got creatures coming at me who
need to be close to attack is back up and side step so that I increase the
distance they need to travel to get me, then quickly turn and blast them.
For creatures  who can attack at a distance and are mostly stationary I tend
to try and get into an optimal firing position outside of where they can hit
me if I can.

Usually i don't shoot until I have a firing solution on a creature so that I
can be sure not to waste too much amo.

Beware the grue!

dark.
----- Original Message ----- 
From: "Lindsay Cowell" <lindsay.cow...@virginmedia.com>
To: "dark" <d...@xgam.org>
Sent: Thursday, April 17, 2014 10:33 AM
Subject: Re: [Audyssey] Shades of doom level 8


The sonar is on, but could enemies be too far away, and the equipment before
them?

-original message-
Subject: Re: [Audyssey] Shades of doom level 8
From: "dark" <d...@xgam.org>
Date: 17/04/2014 9:47 am

Hmmm, that's most odd.

are you using your sonar to detect the creatures? IF YOUR HAVING TROUBLE
THAT MIGHT HELP, ALTHOUGH YOU HAVE TO BE SPARING WITH IT BECAUSE OF IT'S
BATTERY.

aLL THE BEST,

dARK.
----- Original Message ----- 
From: "Lindsay Cowell" <lindsay.cow...@virginmedia.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, April 17, 2014 9:22 AM
Subject: Re: [Audyssey] Shades of doom level 8


> Hi all,
>
> I keep shooting the equipment, any advice, I think I'm lined up with the
> creatures?
>
> Lindsay Cowell.
>
> -original message-
> Subject: Re: [Audyssey] Shades of doom level 8
> From: "dark" <d...@xgam.org>
> Date: 17/04/2014 9:12 am
>
> Hi tom.
>
> If those computer consoles, radios and other noises weren't there I would
> find shades much harder to play sinse as I said it's just those sorts of
> landmarks I use.
>
> I also make use of the coordinates system. If for example I want to know
> which side of the large pillered hallway I'm on in stage 2, I use the
> coordinates.
>
> I also use direction facing not to try and orientate myself with where I
> am
> in terms of a larger space, but to determine certain places to remember.
> For
> example if I remember rightly the corridor in stage 3 with the gelatinous
> blob and the toilet is a long passage heading east and most of the
> passages
> of it go south.
>
> This is funnily enough exactly how I navigate in real life, indeed sinse
> I've recently got the blind square ap for my Iphone which will tell me
> what
> I am passing in shop terms, what direction I'm going and what street I'm
> on
> it's quite remarkable how many of the skills translate across.
>
> Then again, I dread to think what fiendish mazes David has built into
> shades
> 2.0 so I might end up having to eat my words on navigation :D.
>
> Beware the gruye!
>
> Dark.
>
>
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