Hi Charles, That's the problem. Having too many cars and trucks on the road would mean that in effect they would drown out the other sounds and that would make it hard to tell weather various cars were near or far. Especially, considering a large truck with a big diesel engine would naturally be louder than a standard car.
The other issue here is putting medians or places between the lanes of traffic would not be true to the original Frogger game. You had to hop and weave your way through traffic which was tricky to do. As Dark pointed out in a prior message often times you would hop to avoid one vehicle only to jump in the path of something else and get smashed. There fore part of the challenge of the game was judging your chances of getting across all the lanes of traffic without running a fowl of traffic coming in either direction. Having a rest spot between might be more accessible, but would over simplify the game. Cheers! On 5/15/14, Charles Rivard <wee1s...@fidnet.com> wrote: > I would think that representing 4 lanes of moving traffic would not be > easily done. If volume were the distance clue, some would drown out others, > > so you wouldn't know the far lanes were busy. Maybe the lanes could be > spaced so that the frog could land between them and then you could wait > until the next lane is clear before hopping over it, but this would be like > > another version of the curb game, which was pretty easily beaten. > > --- > Be positive! When it comes to being defeated, if you think you're finished, > > you! really! are! finished! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.