Well I wouldn't think so.
The only thing you could have was a sound of a car and you jumped over it.
if it was moving it would be harder still.

At 05:21 a.m. 16/05/2014, you wrote:
I would think that representing 4 lanes of moving traffic would not be easily done. If volume were the distance clue, some would drown out others, so you wouldn't know the far lanes were busy. Maybe the lanes could be spaced so that the frog could land between them and then you could wait until the next lane is clear before hopping over it, but this would be like another version of the curb game, which was pretty easily beaten.

---
Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished!
----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, May 15, 2014 12:13 AM
Subject: Re: [Audyssey] frogger - Re: some suggestions and comments for betteraudio games


Hi Dark,

LOL. That is hilarious. If I ever made a Frogger game I'd have to have
the splat sound with the ribbit just for kicks. Sick joke I know, but
also kind of cute.

That said, an audio Frogger would be pretty simple to make. Main thing
is finding all the sounds/music I'd need. I'm sure I have them but am
so blasted busy right now I am not sure I'd have the time to whip up a
quick game at this time. However, I'd love an audio Frogger.

However, you are right. The trick to Frogger is that Froggy would jump
out of the way of an oncoming car, van, truck, whatever and end up
getting splatted by the next one coming the other direction. You'd
have to time Frogger's jumps just right to cross four lanes of traffic
or get squashed.




On 5/15/14, dark <d...@xgam.org> wrote:
Hi charlse.

That is funny, and indeed true, or at least it was in a commador amiga
version I played, whenever your poor little frog got squished by a car there

was a lovely squish and ribbid dsound :D.

The Amiga ersion also had the rather amusic characteristic that once you got

one frog smooshed, a little puddle of goop would remain on the screen at the

place you died, not in a gorey way but more in a comedy sense.
Audio frogger would be an easy game to create, heck in the original the
traffic already moved left to right as did the logs to jump on in the water.

However, what made frogger difficult was again the mechanics sinse if I
remember rightly the hopping motion of the frog frequently meant that even
if you avoided one oncoming car, you'u could leap into the path of another
if you weren't careful, so you had to judge three or four lanes of oncoming

traffic at once not merely the one in front of you.

the curb game certainly got the road crossing right and I loved some of the

crazy sounds for traffic, like a car with ghosts laughing or a steam engine

with ringing bells, but if I remember rightly your hedgehog moved fairly
precisely, and so it was relatively easy to wait until a free space and peg

it across the road.

Beware the grue!

Dark.

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