That varies from dev to dev.


Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -----Original Message----- From: Steven Cantos
Sent: Tuesday, May 27, 2014 3:09 PM
To: gamers@audyssey.org
Subject: [Audyssey] Yet Another Question

Dear Developers of audiogames,





What programming languages (excluding BGT, since that is merely a
wrap-around of C++), do you normally use when developing your audiogames?



Signed,

Steven







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