Hello Steven,

These days all of my audio games including Mysteries of the Ancients,
Raceway, and a few other things I have in the works are all written in
C++. I occasionally write templates of things in Python as it is good
for prototyping ideas, but I don't use Python a lot for commercial
projects.

Cheers!




On 5/27/14, Steven Cantos <earge...@gmail.com> wrote:
> Dear Developers of audiogames,
>
>
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> What programming languages (excluding BGT, since that is merely a
> wrap-around of C++), do you normally use when developing your audiogames?
>
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>
> Signed,
>
> Steven
>
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>
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