Hello Steven, These days all of my audio games including Mysteries of the Ancients, Raceway, and a few other things I have in the works are all written in C++. I occasionally write templates of things in Python as it is good for prototyping ideas, but I don't use Python a lot for commercial projects.
Cheers! On 5/27/14, Steven Cantos <earge...@gmail.com> wrote: > Dear Developers of audiogames, > > > > > > What programming languages (excluding BGT, since that is merely a > wrap-around of C++), do you normally use when developing your audiogames? > > > > Signed, > > Steven > > > > > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.