Hi Steven,

Essentially the C languages. C, C++ and Objective C.

I have also used quake C while working with quake. :)

Thanks,

Cara :)
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On May 27, 2014, at 2:09 PM, Steven Cantos <earge...@gmail.com> wrote:

Dear Developers of audiogames,





What programming languages (excluding BGT, since that is merely a
wrap-around of C++), do you normally use when developing your audiogames?  



Signed,

Steven 







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