Hi Jeremy.
I can't really make a complete judgement about the game without having
played it, so I'll wait and see, lack of variety in enemies is slightly my
concern, but again whether all the other factors you need to judge make this
less of a problem I don't know and I won't know until I've bought the game.
Beware the grue!
Dark.
----- Original Message -----
From: "Jeremy Brown" <tyr...@gmail.com>
To: <gamers@audyssey.org>
Sent: Tuesday, July 01, 2014 1:07 AM
Subject: Re: [Audyssey] TKS release and Interceptor
Dark,
As to TKS this is the original post that I sent to the list the same
night I posted on Audiogames.net. It's finally escaped durance vile
(Thanks Thomas).
As to Interceptor, there are currently two types of drone ships, 3
types of manned fighters, a tanker ship, a command and control ship,
and a mother ship in the game. They are not all as unique as purists
might like. This was our first game, and is more generic than TKS is.
While the documentation makes references to the game universe, the
actual game does not have as much of that built in. The game universe
concept came along late in the development of Interceptor. If there
is a favorable reception to Interceptor, however, I have a number of
ideas proposed by the beta test team, Aaron, myself, and from you and
the Audiogames.net forum that commented on the original announcement.
If we did get enough interest, these changes, and other ideas we've
had would lead to a more interesting game. Already, with the work we
did on TKS, I could see a possible use of tactical map mode with an
Interceptor Redux. I'm excited about it. I replayed the game for the
first time in a month or so (most of my attention has been focused on
getting TKS bugs worked out) and failed to get past level 7:( So it
is a challenge even for someone who has a good idea of the mechanics
of the game.
If there is more curiosity, I can lecture at even greater length at a
future time:)
Take care,
Jeremy
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