Hi.
This is Aaron. It has come to our attention that there is a newly recognized problem with our Traders of Known Space game where jaws isn't losing keyboard access when focus is on the TKS window, so JAWS is introducing strange sluggishness to the arrow keys and saying selected and such as that when it didn't used to.

It appears after hours of slogging through windows updates one by one that a windows update has broken the bgt keyboard hook that allowed us in the past to have games be playable with jaws running without the need to set jaws to go to sleep. The knowledge base number for this update is kb2973201. If you have been playing TKS and notice extra sluggishness. the easiest fix is to sleep or shut down the screen reader as is necessary in most other games, or try uninstalling this particular update. At the moment, we have no idea if or when this problem will be solved.




On 6/30/2014 11:18 PM, Thomas Ward wrote:
Hi Jeremy,

No problem. Actually, its my fault it took so long for said message to
get through. It got caught in the message filters because it was too
big, got forwarded to the moderator inbox, and I've been so busy in my
personal life it wasn't until yesterday that I could attend to the
moderator inbox which was full of messages to approve.

Cheers!
, and this update has introduced negative affects on the on screen keyboard for 
tablets as well, so a fix may come along that fixes this problem too if we're 
lucky.


On 6/30/14, Jeremy Brown <tyr...@gmail.com> wrote:
Dark,

As to TKS this is the original post that I sent to the list the same
night I posted on Audiogames.net.  It's finally escaped durance vile
(Thanks Thomas).

As to Interceptor, there are currently two types of drone ships, 3
types of manned fighters, a tanker ship, a command and control ship,
and a mother ship in the game.  They are not all as unique as purists
might like.  This was our first game, and is more generic than TKS is.
While the documentation makes references to the game universe, the
actual game does not have as much of that built in.  The game universe
concept came along late in the development of Interceptor.  If there
is a favorable reception to Interceptor, however, I have a number of
ideas proposed by the beta test team, Aaron, myself, and from you and
the Audiogames.net forum that commented on the original announcement.
If we did get enough interest, these changes, and other ideas we've
had would lead to a more interesting game.  Already, with the work we
did on TKS, I could see a possible use of tactical map mode with an
Interceptor Redux.  I'm excited about it.  I replayed the game for the
first time in a month or so (most of my attention has been focused on
getting TKS bugs worked out) and failed to get past level 7:(  So it
is a challenge even for someone who has a good idea of the mechanics
of the game.

If there is more curiosity, I can lecture at even greater length at a
future time:)

Take care,

Jeremy

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