Hi Charles,

While I agree with you in principle that all games should include
keyboard support along side mouse and joystick support that does not
mean that there are certain cases where a joystick or mouse is
preferable. One of the principle problems here as far as I am
concerned is that there are not enough audio games that adequately
demonstrates the fact there are cases where a joystick is more
precise, more accurate, and much more suited to a certain type of game
than is a keyboard. Someone who has always used a keyboard, has had
little experience with joysticks in more advanced games, may think the
two input methods are equal in function, but they really aren't.

To give you an excellent example take Rail Racer by Blind Adrenaline.
You are in a racer, a pod on rails, and one of the things you have to
master is leaning while going into the turns. Lean too far left or
right and you'll hit the sides of the track loosing speed and time on
your laps. Don't lean far enough into the turn and your racer will
slow down and loose lap time as well. As a result winning and loosing
depends a lot on how well you master the turns and leaning into them.

The thing is that a keyboard isn't as precise or well suited for
precise adjustments, and I am much slower at my lap times in Rail
Racer with a keyboard than I am with a joystick or racing wheel. I
noticed the first time that I hooked up a joystick to the game and
chose to use that instead that it was A, more comfortable, and B, I
managed to beat my best lap time by a full five seconds. The point
being even without seriously trying to beat my lap times I did it just
because the joystick gave me more precise and accurate control over my
racer that was just not possible with the keyboard.

People who don't regularly use joysticks probably are not aware of the
advantages one would have in certain games, and how they could improve
the over all playing experience. So comparing prices to keyboards or
stating the fact that not enough games have joystick support to
justify buying one is only beside the point that they have advantages.

One very good example I can think of is the advantage of duel
thumbsticks. I don't know of any accessible fighting games that uses
this feature of gamepads, but it comes in handy for certain types of
fighting games. You could use the left thumbstick to move the
character north, south, east, west and the right thumbstick to control
a sword or light saber. You could use the right thumbstick to simulate
actual swings, parries, slashes, spin your sword, all while moving
your character around with the left thumbstick. While it may be
possible to simulate this functionality with a keyboard it won't be as
comfortable or as smooth as a joystick.

Not only that but the way joysticks work offers the possibility to do
more interesting things besides merely move left, right,
forward,backward, up, or down. Most joysticks offer a range of values
from -5000 to 5000 on the x and y axis. What is good about this in
addition to direction you can use the value of the x and y axis to
determine the speed or rate of the character or in a case like Rail
Racer determine how much to turn and lean based on that input value.
Keyboards only return an up/down or pressed/released state. Therefore
it requires building timers and various checks that simulate the
advantages of a joystick all because a keyboard doesn't have the same
degree of accuracy and control as a joystick.

Weather joysticks offer advantages over keyboards or not you are right
to ask about price. On average I'd say an average joystick or gamepad
costs about $39 to $49 most places here in the US. Not terribly
expensive, but depending on want/need that may be too high for some
users. I've seen very cheap ones for $15 and some have gone clear up
to $150 or so for a premium controller. So while they can be had for a
reasonable price some can get extremely expensive depending on how
advanced a gamer is looking for.

On the other hand keyboards come bundled with a computer so for the
average computer user someone might as well say it doesn't cost
anything to own one. If they have to buy one extra again price depends
on quality. I'd say $29 to $39 being the average for wireless
keyboards, and about $19 being average for a USB keyboard with no
fancy features. More or less the same price range as a joystick if one
considers it an accessory rather than being bundled with a computer.

Since we are on this topic I might want to add that a Logitech gaming
mouse, one with gaming features, is in the same general price range
too. A decent mouse can be purchased for $39 with 8 or more buttons,
wheel, rubber grips, etc. Where as the average PC mouse is like $10 or
so. Conclusion buying a good gaming mouse for Swamp etc is no big
deal.

Cheers!


On 8/8/14, Charles Rivard <wee1s...@fidnet.com> wrote:
> Personally, I think that both keyboard and controller support should be
> included in games.  Having said that, using a keyboard, can you dive while
> also turning when maneuvering a submarine?  How about with a joystick?
> Maybe, to spark interest, what are the advantages of using a game controller
>
> compared to what can be done with a keyboard?  And how much does a good
> controller cost compared to a keyboard?  Thanks.
>
> ---
> Be positive!  When it comes to being defeated, if you think you're finished,
>
> you! really! are! finished!

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