I remember when force feedback started to be a thing on the ps 1 it looked
like an interesting extra idea for games, but as it stood it never really
seemed to get much use as it was basically just a vibration switch in the
stick rather like a phone's vibration.
I always thought it had more potential for feedback in games, especially
accessible ones, such as say increasing level of vibration in a space ship,
racing or other vehicle game to show how damaged your unit was or what gear
you were in, or increasing the vibration as you goot closer to a wall but
whenever I saw it used, it always seemed basically just an on/off properpty,
rather than something a developer could control and it never added much to
the game, for example the game bloody roar used a quick burst of vibration
when your character got knocked down, but it didn't really do much even for
atmosphere (or at least it didn't to me), ---- heck even on the Iphone it
seems there is only one vibration rate, it either vibrates or it doesn't,
which is why I've not seen many games that use it.
A wasted hardware potential I can't help thinking, especially for accessible
games where you could use it for another level of information thus freeing
up the audio field.
Beware the grue!
Dark.
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