Here in South Africa most people I know have android phones, but there
are I devices too.

On 9/13/14, Milos Przic <milos.pr...@gmail.com> wrote:
> Hello,
> I'll write to him to ask if he would be willing to implement his games for
> android (as he did it for the IOS already). I am aware that here on the list
>
> most people think that IOS is more popular in the gaming comunity, but
> believe me, Android has more and more users among the blind in Europe and
> Asia (I'm not sure for USA, Australia and Africa though). I would like to be
>
> one of his international helpers, not only as a gamer but also as someone
> who knows and can do good and thourrow historical researching.
> So yes, I was impressed more than most often when I see a new game or
> developer come out on the audiogaming scene.
> Best,
>           Milos Przic
> Twitter: MilosPrzic
> Skype: Milosh-hs
> ----- Original Message -----
> From: "shaun everiss" <sm.ever...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Friday, September 12, 2014 11:07 PM
> Subject: Re: [Audyssey] Fwd: [atig-nz] Testers wanted for accessible games
>
>
>> Milos, well this was essentually a tech demo.
>> more will come out at some point.
>> From what the developer told me this morning over email, there are some
>> local prototypes to test first, probably with local testers like myself
>> before others get them outside new zealand.
>> both on touch and pc.
>> Right now thats about all I know, as I have only just dumped to him my
>> contact for international and local since he is in my country.
>> I will try to keep people up to date.
>> smeveriss.wordpress.com is the blog I use for most updates.
>> If I get another project or so or enough to warrent where I get enough I
>> may create another blog for all that.
>>
>> At 04:17 a.m. 13/09/2014, you wrote:
>>>Hello,
>>>I think that the question I am going to ask can spoil the game, so please,
>>>
>>>read on only if you know a little more about the game or want it spoiled.
>>>S
>>>P
>>>O
>>>I
>>>L
>>>E
>>>R
>>>Is this all? I get the message that the story will continue soon in the
>>>next part: 1812 the sole of Russia. It's obvious that it is another title,
>>>
>>>but there is also a continue button that brings me again the ending
>>>dialog. Is the other title out, or it is included in the game? I ask this
>>>
>>>also because the title is a little strange when compared to the Korwin's
>>>diary entry, that is, the 12th of joon and it is not winter time. So I
>>>understood it as a kind of a prolog to the actual game when suddanly it
>>>ends... And if this is the only part available, is it possible that it
>>>took the developer 2 years (or even more depending on when in 2012 he
>>>started)? Not that I am blaming him, I only liked the game! But still, I
>>>remember when Jeremy did Castaways in only a few weeks, and Castaways is
>>>way more complex than this one. And although much time was spent on acting
>>>
>>>and sound here, which is not case with Castaways, the actual programming
>>>didn't seam much complex as everything is in lists and menus. Again, I
>>>don't like to sound rood here, so please don't understand my message in
>>>that manner. We didn't have until now a game with this particular
>>>historical setting. Even in the mainstream market you won't find much
>>>games that involve russian-polish conflicts since 15th sentury through the
>>>
>>>napoleonic wars as here the case is. So I liked it and probably will
>>>contact the developer at least to congratulate him on this.
>>>Best!
>>>          Milos Przic
>>>Twitter: MilosPrzic
>>>Skype: Milosh-hs
>>>----- Original Message ----- From: "shaun everiss" <sm.ever...@gmail.com>
>>>To: <gamers@audyssey.org>
>>>Sent: Friday, September 12, 2014 4:03 AM
>>>Subject: [Audyssey] Fwd: [atig-nz] Testers wanted for accessible games
>>>
>>>
>>>>this just came in my inbox.
>>>>please support this guy he is a local to my country.
>>>>Actually was supprised that someone in new zealand developed this stuff.
>>>>\
>>>>
>>>>
>>>>
>>>>>I am Jarek Beksa. I spent several years developing a computer-based
>>>>>audio game called 1812: Heart of Winter. I have been delighted to find
>>>>>that this has been highly entertaining and stimulating to non-sighted
>>>>>people. And I am also very enthusiastic to carry that work on through
>>>>>doing a PhD at AUT in supervision with Dr Philip Carter. I want to build
>>>>>
>>>>>on what we learnt from Heart of Winter and further the development of
>>>>>audio games. This could include ways to involve users in the
>>>>>development, identifying the attractive features, creating content,
>>>>>developing interfaces for blind people, and so on. We are very keen to
>>>>>meet up with interested people who want to contribute. This involvement
>>>>>
>>>>>may just be in using the games or it could be more. 1812: Heart of
>>>>>Winter can be downloaded for free.
>>>>>
>>>>>iOS:
>>>>>
>>>>><https://itunes.apple.com/us/app/1812-heart-of-winter/id543164461?mt=8>https://itunes.apple.com/us/app/1812-heart-of-winter/id543164461?mt=8
>>>>>
>>>>>PC Windows:
>>>>>
>>>>><https://www.dropbox.com/sh/9t2h6olz505s15r/AACOeRTpUdMYxFGP3bF2JVUma>https://www.dropbox.com/sh/9t2h6olz505s15r/AACOeRTpUdMYxFGP3bF2JVUma
>>>>>
>>>>>I am looking forward to meeting with you and learning how we might work
>>>>>
>>>>>together.
>>>>>
>>>>>Jarek Beksa (<mailto:jbe...@aut.ac.nz>jbe...@aut.ac.nz)
>>>>>
>>>>>(supervisor) Dr Philip Carter
>>>>>(<mailto:pcar...@aut.ac.nz>pcar...@aut.ac.nz)
>>>>
>>>>
>>>>
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