Hi Nicol,

The object of Musical Chairs is to eliminate all but one of the
players. Therefore if you started out with eight players, as in your
example, by the end of the game there should only be one player
seated. The other seven players will be eliminated in successive
rounds until only one is remaining.

For example, let's say you have eight players but seven chairs. When
the music stops seven people will sit down and the eighth will remain
standing. That player will be eliminated from the game.
In the next round there will be seven players but six chairs. Again,
when the music stops six players will sit down and one will remain
standing. The one who is standing will obviously be eliminated. The
game goes on until there is only one, and only one player sitting
down.

As for your game idea it wouldn't work. For one reason in Musical
Chairs everyone lines up in a row and goes around in a circle until
the music stops at which point they sit down on the nearest available
chair. You aren't allowed to get out of line, move left or right, or
back up. So all your commands to move left, right, forward and
backward would be cheating. the only way the game could work is having
a key like space to start and stop your character from moving, and a
key to sit/stand. Beyond that you are adding stuff to the game that
does not belong.


On 9/20/14, Nicol <nicoljaco...@telkomsa.net> wrote:
> Hi all
> Here is a new game concept for those of you who are studying bgt or another
> game  programming  language.
> First a bit of background.
> When I was a kid, I loved to  play a game with my friends called musical
> chairs when we have a party.
> Musical chairs is a typical party game.
> If memory serves the minimum number of people must be five.
> Let's say 8 people is playing.
> Then 7 chairs are placed in a room.
> Then music is turned on.
> When I was a kid, we used fast and lively music like bluegrass music.
> Each person must find a chair and sit on it as quickly as possible.
> When the music stops, the person that is not seated on a chair is the
> loser.
> I'm not sure what the rule then is: If that person should not play in the
> next round.
> I played  musical chairs years ago.
> I cannot remember  what the rule then is.
> this is how I envision musical chairs as  an audio game.
> I would place musical chairs in the arcade category.
> AS  soon as the music plays, the player runs in the room by holding down an
> arrow key.
> Hold down left arrow to run left, up arrow to run ahead, down arrow to run
> backwards etc.
> All the chairs will make the same sound: either a voice saying chair or a
> sound that is easily identified with a chair.
> The other character's in this game concept are computer characters or bots
> also  trying to find a chair as soon as possible.
> As soon as the player finds the chair he must center the sound of the chair
> in the center of the sound field by walking  with the arrow keys until the
> chair's sound is centred.  he must sit on it by pressing a tricky key combo
> like windows key plus  alt plus  shift plus control plus  up arrow.
> If the music stops the  character's name will be announced  who is not
> seated on a chair, either the player or a bot.
> If the player is seated, an applause is heard.
> If the player is not seated on a chair the moment the music stops  a buzzer
> is heard.
> If the player is seated on a chair  when the music stops, the player is
> then
> taken to  a bonus game like    candy hunt where the player runs in the room
> with the arrow keys and pick up  different kinds of  candy as much as
> possible within a given time.
> Candy like lickerish, toffees, nickerballs etc.
> If the player is not seated on  a chair when the music stops, obviously the
> player does not qualify for the bonus game.
> What do you think of this concept?
> Bfn
> NIcol
>
>
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