Hi Ishan, I would have my doubts about audio games being known all over the world let alone being popular among the world's blind children. There are two reasons for this.
For starts there are plenty of places where the cost of a computer is prohibitively expensive, and the added cost of access technology such as Jaws etc is even more prohibitive. While free access solutions like NVDA is helping lower the cost of access for the blind all over the world I'm fairly confident in saying there are some countries and market areas where the majority of the blind do not have the technology they'd need for audio games. Another issue is just language barriers. Most of the audio games out right now are written for English speaking gamers. While English is spoken all over the world I can also see a certain percentage of the blind population being barred from playing games all because they have not learned English or only are just learning English. Thus if it isn't in their native tongue various games would be unavailable to them. As for Linux, spelled L i n u x, and Mac OS X I am fairly confident most VI developers won't be developing for them. There are two reasons for this. The first is simply that Windows is all some developers know. Some audio game developers have always used Windows, never used anything else, so have no interest or motivation in developing games for another platform. It might cost them time and perhaps money in order to develop games for a different platform, and I'd say most Windows developers wouldn't want to bother with the hassle. Another issue is that there are a number of audio game developers who have for one reason or another gone with Microsoft specific technologies like Visual Basic and DirectX. While they are suitable for a Windows developer neither technology is appropriate for Mac or Linux so they would have to learn a different programming language and different game APIs. Since it would require a fair amount of relearning what they already know many developers may not want to make that big a change unless there is something in it for them. This problem is further compounded by the fact that BGT allows new and inexperienced developers to develop games using a highly advanced engine, but it is only supported on Windows. Those newbies wanting to develop for another platform would have to start over from scratch with a different programming language and APIs. Otherwise if they use BGT, which is a great tool, they are pretty much bound to Windows just because that's what BGT was designed for. Cheers! On 12/11/14, ishan dhami <ishan1dha...@gmail.com> wrote: > Hi everyone. do you think that audio games are popular in the all over > the world? > are VI kids have any type of craze of audio games? > do you think one day every developer wants to programme for maq and linics? > Thanks > Ishan > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.