Hi Nick,
You are probably right.
But on the other hand, lots of that money would be used for people who design the game world visually, meaning graphics. They have visual design programs from which they can at least start their 3D modeling and such...

It is true that high end graphics might cost lots of money, but if you were to make an audio game with a game world the size of London, you wouldn't need to have a huge amound of people just working on the graphical side. Furthermore I think that it also might come down to knowledge and imagination. Yes, you need to know how you technically do things and a beginner might think to start with "simple" games like card games, Battleship or something like that. And while it is not bad to have accessible card games, we don't need them in huge masses while other (commercial) games are not even considered (it looks that way at least). Entombed for example could have been enhanced by adding more levels to the dungeon and the developer also could have included more skills and techniques. Since all ingame text is read through TTS and only the attacks are represented through sound, the world could have been expanded without needing to buy a sound library with 50000 sound files for $6000. And even if it was not in his capability to do at the initial release of the game, that's why there is something like expansions and/or updates apart from bug fixing of course. But since the last update was released over a year ago, it is unlikely that the game will see such content additions.

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