About 5 years ago, I'd been working on an rpg type game, and had asked for 
volunteers to test and offer feedback.  I got a few volunteers, (8-10 if I 
remember correctly) but never got any feedback, good, bad, or indifferent, so I 
shelved the project, figuring if it wasn't garnering feedback,  it wasn't worth 
commenting on.
Well, my son (the reason I'd written the game in the first place) decided he's 
interested again.  The game is still needing testers, (preferrably ones who 
will actually offer feedback), and we're looking for suggestions for 
improvement as well.  At the moment, it's in early alpha stages, so things are 
subject to change.  At the moment, it's pretty basic, with a world you can 
wander around in, villagers to interact with, mobs to attack, quests to solve, 
(though at the moment, only 2, and they are both necessary to progressing in 
the story), and even dragons to battle (once you're high enough level and have 
all the proper items).  There's spell casting/levels, weapons, armor, many 
things to add to it still.
If you don't like exploring, then this one isn't for you, because it's 
necessary to hunt down all the shops in each game (their locations are randomly 
generated each game), and the world is a 20 x 20 grid with both positive and 
negative coordinates for your mapping pleasure. *grin*.
It's not a big world (yet), and it's not difficult to get the game to a 
semi-completed state in about 10 levels or so, but at the moment, we've not 
implemented the final stages of completion, which have something to do with an 
elderly dragon, and a bit of wizardry, so it's not winnable (by most 
definitions), but it's playable, and as I said, we're looking for feedback, 
ideas, and additional suggestions on where the game could/should go.  At least 
this time, my son is old enough that he can help with a great deal of this 
material, but getting input from others is useful too.
At the moment, I have (or can make) versions for linux, OSX, and netBsd.
A windows version is in the preparation stage, but it's not ready just yet, so 
this will limit the potential testers I know, but seriously, I'd actually like 
to complete this game this time, so there will be a windows version, though it 
won't be a native windows app, I'll be using cygwin to make the portability of 
the code a non-issue.
This means it'll be a console app, but eventually, we'll have sounds, music, 
and all kinds of good stuff, so if you like this sort of thing, let me know, 
and I'll get you a copy of the game to play.
Let me know which platform you're on, and what platforms you can test, since 
I'd actually like to have releases for as many operating systems as possible, 
though android and ios are currently not possible, though I suspect that will 
change given enough time.
Heck, I'll even compile one for dos if someone really wants it. *laugh*
So, there you have it, let the testing begin.
(reply to me off list if you wish to test.  Don't clutter up the list with test 
requests, they will be ignored.


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