Greetings:
I am running an Arch Linux box and would be more than happy to play.

On 2/19/15, Travis Siegel <tsie...@nfbcal.org> wrote:
> About 5 years ago, I'd been working on an rpg type game, and had asked for
> volunteers to test and offer feedback.  I got a few volunteers, (8-10 if I
> remember correctly) but never got any feedback, good, bad, or indifferent,
> so I shelved the project, figuring if it wasn't garnering feedback,  it
> wasn't worth commenting on.
> Well, my son (the reason I'd written the game in the first place) decided
> he's interested again.  The game is still needing testers, (preferrably ones
> who will actually offer feedback), and we're looking for suggestions for
> improvement as well.  At the moment, it's in early alpha stages, so things
> are subject to change.  At the moment, it's pretty basic, with a world you
> can wander around in, villagers to interact with, mobs to attack, quests to
> solve, (though at the moment, only 2, and they are both necessary to
> progressing in the story), and even dragons to battle (once you're high
> enough level and have all the proper items).  There's spell casting/levels,
> weapons, armor, many things to add to it still.
> If you don't like exploring, then this one isn't for you, because it's
> necessary to hunt down all the shops in each game (their locations are
> randomly generated each game), and the world is a 20 x 20 grid with both
> positive and negative coordinates for your mapping pleasure. *grin*.
> It's not a big world (yet), and it's not difficult to get the game to a
> semi-completed state in about 10 levels or so, but at the moment, we've not
> implemented the final stages of completion, which have something to do with
> an elderly dragon, and a bit of wizardry, so it's not winnable (by most
> definitions), but it's playable, and as I said, we're looking for feedback,
> ideas, and additional suggestions on where the game could/should go.  At
> least this time, my son is old enough that he can help with a great deal of
> this material, but getting input from others is useful too.
> At the moment, I have (or can make) versions for linux, OSX, and netBsd.
> A windows version is in the preparation stage, but it's not ready just yet,
> so this will limit the potential testers I know, but seriously, I'd actually
> like to complete this game this time, so there will be a windows version,
> though it won't be a native windows app, I'll be using cygwin to make the
> portability of the code a non-issue.
> This means it'll be a console app, but eventually, we'll have sounds, music,
> and all kinds of good stuff, so if you like this sort of thing, let me know,
> and I'll get you a copy of the game to play.
> Let me know which platform you're on, and what platforms you can test, since
> I'd actually like to have releases for as many operating systems as
> possible, though android and ios are currently not possible, though I
> suspect that will change given enough time.
> Heck, I'll even compile one for dos if someone really wants it. *laugh*
> So, there you have it, let the testing begin.
> (reply to me off list if you wish to test.  Don't clutter up the list with
> test requests, they will be ignored.
>
>
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