Hi Travis.
As I recall, lack of a windows version was all that stopped me playin the previous one, so all I can say is likely exactly what I said back then, this sounds utterlya wsome and as soon as you have a windows, or indeed Ios port I'll be glad to try it. Also, sounds and music and what not aren't necessary to me in a text game if the text is good enough, so no worries on the console port.

All the best and good luck with the project, I hope there's a version I can try soon,

Dark.
----- Original Message ----- From: "Travis Siegel" <tsie...@nfbcal.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, February 19, 2015 5:38 PM
Subject: [Audyssey] zimlar (again)


About 5 years ago, I'd been working on an rpg type game, and had asked for volunteers to test and offer feedback. I got a few volunteers, (8-10 if I remember correctly) but never got any feedback, good, bad, or indifferent, so I shelved the project, figuring if it wasn't garnering feedback, it wasn't worth commenting on. Well, my son (the reason I'd written the game in the first place) decided he's interested again. The game is still needing testers, (preferrably ones who will actually offer feedback), and we're looking for suggestions for improvement as well. At the moment, it's in early alpha stages, so things are subject to change. At the moment, it's pretty basic, with a world you can wander around in, villagers to interact with, mobs to attack, quests to solve, (though at the moment, only 2, and they are both necessary to progressing in the story), and even dragons to battle (once you're high enough level and have all the proper items). There's spell casting/levels, weapons, armor, many things to add to it still. If you don't like exploring, then this one isn't for you, because it's necessary to hunt down all the shops in each game (their locations are randomly generated each game), and the world is a 20 x 20 grid with both positive and negative coordinates for your mapping pleasure. *grin*. It's not a big world (yet), and it's not difficult to get the game to a semi-completed state in about 10 levels or so, but at the moment, we've not implemented the final stages of completion, which have something to do with an elderly dragon, and a bit of wizardry, so it's not winnable (by most definitions), but it's playable, and as I said, we're looking for feedback, ideas, and additional suggestions on where the game could/should go. At least this time, my son is old enough that he can help with a great deal of this material, but getting input from others is useful too.
At the moment, I have (or can make) versions for linux, OSX, and netBsd.
A windows version is in the preparation stage, but it's not ready just yet, so this will limit the potential testers I know, but seriously, I'd actually like to complete this game this time, so there will be a windows version, though it won't be a native windows app, I'll be using cygwin to make the portability of the code a non-issue. This means it'll be a console app, but eventually, we'll have sounds, music, and all kinds of good stuff, so if you like this sort of thing, let me know, and I'll get you a copy of the game to play. Let me know which platform you're on, and what platforms you can test, since I'd actually like to have releases for as many operating systems as possible, though android and ios are currently not possible, though I suspect that will change given enough time.
Heck, I'll even compile one for dos if someone really wants it. *laugh*
So, there you have it, let the testing begin.
(reply to me off list if you wish to test. Don't clutter up the list with test requests, they will be ignored.


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