There is an age warning in both the release posts, as well as a warning on the website. Jeremy, A game is a game. If an individual is old enough to desern fantasy and reality, than they should be able to play Psycho Strike for the "harmless" "game" it is. You musn't believe that it was a quick, lighthearted decision to create this game. At least for me, the decision was made after much thought and contemplation. If it is irresponsible to release this game, than most modern video game developers for XBox and Playstation are extremely irresponsible. Best regards, Aaron Baker
On 4/29/15, Bryan Peterson <bpeterson2...@cableone.net> wrote: > Well said Desiree. > > > > We are the Knights who saaaaay...Ni! > -----Original Message----- > From: Desiree Oudinot > Sent: Wednesday, April 29, 2015 5:12 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] psycho strike some observations > > Can I also point out that the irresponsible thing would be for a parent > to actually purchase this game for a minor? Because, let's be realistic > here. Lots of kids live this kind of life. They know what violence is. > And most children don't have the funds to buy a $25 game without some > outside help. The outside help would, in essence, be the negligent party > here, not the developers. > > Furthermore, I like to imagine, although I'm sure it's inaccurate, that > this game is kind of a screw you to polite society and political > correctness. > > On 4/29/2015 6:59 PM, Charles Rivard wrote: >> I haven't played the game, but you point out how irresponsible and >> reprehensible the character is. It makes sense that the character would >> be this way. After all, the character is a criminal. Taking thin under >> consideration along with the name of the game, well, there you go. Two >> plus two equals four. >> >> --- >> Be positive! When it comes to being defeated, if you think you're >> finished, you! really! are! finished! >> ----- Original Message ----- From: "Jeremy Brown" <tyr...@gmail.com> >> To: "gamers" <gamers@audyssey.org> >> Sent: Wednesday, April 29, 2015 5:18 PM >> Subject: [Audyssey] psycho strike some observations >> >> >>> So, I read the documentation, and I've played one game. Admittedly, >>> that's a small data sample, but I want to make the following >>> observations: >>> >>> 1. The game sound design and the game play are very nice. The hot >>> keys are for the most part very intuitive, and the movement and menu >>> systems all work as expected. Breaking the game into distinct zones >>> that you get to from a menu and then sidescroll through made a lot of >>> sense and avoided some obvious navigational issues. Some auditory >>> cues could have been perhaps a little more pronounced for my taste, >>> but overall, I got it. >>> >>> >>> 2. I found the character motivation very flimsy. First off, just >>> deciding to homicidally kill everyone at a party as my first action in >>> a criminal career in which I want to amass a gang and get money and >>> better weapons didn't click for me. Good crime bosses avoid >>> entanglements with the police and such situations. Further, mass >>> murderers of the type depicted in the first sequence aren't your buddy >>> film types imo. >>> >>> >>> 3. On a moral ground, I have severe issues with the character >>> motivation, the game scoring, and the presentation of violence. >>> >>> The character motivation as character motivation was discussed above, >>> but giving a player a choice of either body count or cash as a means >>> of keeping score struck me as sort of sick. Further, I have a hard >>> time justifying the developer's decision to release a game with this >>> sort of content that can be downloaded directly and played at least as >>> a demo, with no blocks in place to keep minors from playing it. All >>> such blocks have issues, there's no good way to police such issues, >>> but given that the first sequence is the murder of ten defenseless >>> people for no better reason than you decided to strikes me a socially >>> irresponsible. >>> >>> The game play is awesome, the game design has a lot of good points, >>> but minus several million for good taste and well-thought out >>> character motivations. This game could have been improved immensely >>> merely by introducing more motivation. You're a poor caterer who's >>> about to lose their job, be turned out on the streets and a mysterious >>> man drives up to you, he offers to set you up in comfort if you kill a >>> certain man at the party. Unfortunatley, he does not have any way of >>> identifying the man. While still morally reprehensible, this at least >>> gives the player some reason to be doing this. Further, if more >>> patrons have some means of fighting back other than police, then it >>> might be less objectionable to me. I play violent games: every rpg, >>> mud, etc is essentially no different in terms of raw violence. >>> However, basing a game on killing people who are screaming don't hurt >>> me strikes me, as I said before, as completely irresponsible. >>> >>> Take care, >>> >>> Jeremy >>> >>> >>> >>> >>> -- >>> In the fight between you and the world--back the world! Frank Zapa >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to gamers-ow...@audyssey.org. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.