I agree with you 300%. As a friend, I'm with you > On Apr 30, 2015, at 2:24 AM, Aaron Baker > <theultimatemasterofarc...@gmail.com> wrote: > > There is an age warning in both the release posts, as well as a > warning on the website. > Jeremy, A game is a game. If an individual is old enough to desern > fantasy and reality, than they should be able to play Psycho Strike > for the "harmless" "game" it is. > You musn't believe that it was a quick, lighthearted decision to > create this game. At least for me, the decision was made after much > thought and contemplation. If it is irresponsible to release this > game, than most modern video game developers for XBox and Playstation > are extremely irresponsible. > Best regards, > Aaron Baker > >> On 4/29/15, Bryan Peterson <bpeterson2...@cableone.net> wrote: >> Well said Desiree. >> >> >> >> We are the Knights who saaaaay...Ni! >> -----Original Message----- >> From: Desiree Oudinot >> Sent: Wednesday, April 29, 2015 5:12 PM >> To: Gamers Discussion list >> Subject: Re: [Audyssey] psycho strike some observations >> >> Can I also point out that the irresponsible thing would be for a parent >> to actually purchase this game for a minor? Because, let's be realistic >> here. Lots of kids live this kind of life. They know what violence is. >> And most children don't have the funds to buy a $25 game without some >> outside help. The outside help would, in essence, be the negligent party >> here, not the developers. >> >> Furthermore, I like to imagine, although I'm sure it's inaccurate, that >> this game is kind of a screw you to polite society and political >> correctness. >> >>> On 4/29/2015 6:59 PM, Charles Rivard wrote: >>> I haven't played the game, but you point out how irresponsible and >>> reprehensible the character is. It makes sense that the character would >>> be this way. After all, the character is a criminal. Taking thin under >>> consideration along with the name of the game, well, there you go. Two >>> plus two equals four. >>> >>> --- >>> Be positive! When it comes to being defeated, if you think you're >>> finished, you! really! are! finished! >>> ----- Original Message ----- From: "Jeremy Brown" <tyr...@gmail.com> >>> To: "gamers" <gamers@audyssey.org> >>> Sent: Wednesday, April 29, 2015 5:18 PM >>> Subject: [Audyssey] psycho strike some observations >>> >>> >>>> So, I read the documentation, and I've played one game. Admittedly, >>>> that's a small data sample, but I want to make the following >>>> observations: >>>> >>>> 1. The game sound design and the game play are very nice. The hot >>>> keys are for the most part very intuitive, and the movement and menu >>>> systems all work as expected. Breaking the game into distinct zones >>>> that you get to from a menu and then sidescroll through made a lot of >>>> sense and avoided some obvious navigational issues. Some auditory >>>> cues could have been perhaps a little more pronounced for my taste, >>>> but overall, I got it. >>>> >>>> >>>> 2. I found the character motivation very flimsy. First off, just >>>> deciding to homicidally kill everyone at a party as my first action in >>>> a criminal career in which I want to amass a gang and get money and >>>> better weapons didn't click for me. Good crime bosses avoid >>>> entanglements with the police and such situations. Further, mass >>>> murderers of the type depicted in the first sequence aren't your buddy >>>> film types imo. >>>> >>>> >>>> 3. On a moral ground, I have severe issues with the character >>>> motivation, the game scoring, and the presentation of violence. >>>> >>>> The character motivation as character motivation was discussed above, >>>> but giving a player a choice of either body count or cash as a means >>>> of keeping score struck me as sort of sick. Further, I have a hard >>>> time justifying the developer's decision to release a game with this >>>> sort of content that can be downloaded directly and played at least as >>>> a demo, with no blocks in place to keep minors from playing it. All >>>> such blocks have issues, there's no good way to police such issues, >>>> but given that the first sequence is the murder of ten defenseless >>>> people for no better reason than you decided to strikes me a socially >>>> irresponsible. >>>> >>>> The game play is awesome, the game design has a lot of good points, >>>> but minus several million for good taste and well-thought out >>>> character motivations. This game could have been improved immensely >>>> merely by introducing more motivation. You're a poor caterer who's >>>> about to lose their job, be turned out on the streets and a mysterious >>>> man drives up to you, he offers to set you up in comfort if you kill a >>>> certain man at the party. Unfortunatley, he does not have any way of >>>> identifying the man. While still morally reprehensible, this at least >>>> gives the player some reason to be doing this. Further, if more >>>> patrons have some means of fighting back other than police, then it >>>> might be less objectionable to me. I play violent games: every rpg, >>>> mud, etc is essentially no different in terms of raw violence. >>>> However, basing a game on killing people who are screaming don't hurt >>>> me strikes me, as I said before, as completely irresponsible. >>>> >>>> Take care, >>>> >>>> Jeremy >>>> >>>> >>>> >>>> >>>> -- >>>> In the fight between you and the world--back the world! Frank Zapa >>>> >>>> --- >>>> Gamers mailing list __ Gamers@audyssey.org >>>> If you want to leave the list, send E-mail to >>>> gamers-unsubscr...@audyssey.org. >>>> You can make changes or update your subscription via the web, at >>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>> All messages are archived and can be searched and read at >>>> http://www.mail-archive.com/gamers@audyssey.org. >>>> If you have any questions or concerns regarding the management of the >>>> list, >>>> please send E-mail to gamers-ow...@audyssey.org. >>> >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to gamers-ow...@audyssey.org. >>> >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org.
--- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.