Dark's suggestion of an informational blurb or pamphlet is the place
where a number of developers could come together directly.  If we
formed some sort of organization of our own, that worked with, and/or
through the more politically minded organizations, it's possible they
might take more notice of us.  Also too, defraying cost of printing
might be easier if each developer contributed x amount and had x
amount of space.  It would mean you'd be advertising in some cases
with your competition, but, if the real issue is that not enough
people know about the market at all, then that might be a way to get
info into the community.  Audyssey might be a good launch point for
such an item, since many developers subscribe.  Audyssey has a history
of helping blind people connect to game developers, and it's exactly
the sort of proactive approach that the political organizations
attempt to take.  Further, we have developers here from multiple
nations, so we could approach visually impaired organizations in
multiple countries at once, and show that this is a global phenomenon.
If it was sold on the grounds of promoting not only independent
visually impaired entrepreneurs, but also the gamers who enjoy their
work, it might be able to crack the shell where one or two small
developers might not.

Just a thought,

Jeremy


On 6/15/15, gamers-requ...@audyssey.org <gamers-requ...@audyssey.org> wrote:
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> Today's Topics:
>
>    1. Re:  info AudioGames Game Engine (dark)
>    2. Re:  tips for playing bg chess (dark)
>    3. Re:  tips for playing bg chess (Ron Schamerhorn)
>    4. Re:  info AudioGames Game Engine (Thomas Ward)
>    5. Re:  info AudioGames Game Engine (dark)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Mon, 15 Jun 2015 17:27:27 +0100
> From: "dark" <d...@xgam.org>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Subject: Re: [Audyssey] info AudioGames Game Engine
> Message-ID: <310941689A6043FBA74A76411331CCD7@ownere8ba8066c>
> Content-Type: text/plain; format=flowed; charset="iso-8859-1";
>       reply-type=original
>
> Hi Knick.
>
> that is an idea, though reselling is also quite a pain to setup as well,
> particularly sinse in the past when it's been tried with audiogames it
> hasn't worked out well.
>
> All the best,
>
> Dark.
> There is always more to know, more to see, more to learn. The world is vast
>
> and wondrous strange and there are more things benieth the stars than even
> the archmaesters of the citadel can dream.
> ----- Original Message -----
> From: "Nick Adamson" <n...@ndadamson.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Monday, June 15, 2015 4:28 PM
> Subject: Re: [Audyssey] info AudioGames Game Engine
>
>
>> An alternative is to set up contacts with resellers around the world who
>> go to the conventions already but often they take commission.
>>
>>
>>
>>
>>> On 15 Jun 2015, at 16:17, dark <d...@xgam.org> wrote:
>>>
>>> Hi Tom.
>>>
>>> Conventions might be problematic, partiuclarly sinse they only cover
>>> certain geographical regions meaning even if the money was raised to send
>>>
>>> someone the return on new interest probably wouldn't be worth it.
>>>
>>> I do wonder however if there is an alternative approach.
>>>
>>> As I have said before, some of my first pc games were the ones I
>>> discovered through whitestick.co.uk, web games like Legend of the green
>>> dragon and ashes of angels. I found out about those  thanks to a small
>>> one line paragraph in the rnib  braille advertising  leaflet with the
>>> silly name of "welcome to a world of"
>>>
>>> I'm not sure where that add came from, indeed Tom Lorimer the
>>> whitestick.co.uk webmaster said he didn't know about it, however it does
>>>
>>> make me wonder about the uses of promotional literature, particularly for
>>>
>>> people or organizations who might have reach to people who are only just
>>>
>>> learning their way around computers.
>>>
>>> I wonder therefore if it would be worth creating a general audiogames
>>> introduction, and paying the smaller amount of money (compared at least
>>> to sending someone to a convention), it'd take to get it recreated in
>>> braille and large print as well as electronically, and then sending
>>> copies of that! to various organizations, conventions etc, for people to
>>>
>>> pick up, find on a desk etc.
>>>
>>> such a thing could even be translated into different languages as well.
>>>
>>> All the best,
>>>
>>> Dark.
>>> There is always more to know, more to see, more to learn. The world is
>>> vast and wondrous strange and there are more things benieth the stars
>>> than even the archmaesters of the citadel can dream.
>>> ----- Original Message ----- From: "Thomas Ward"
>>> <thomasward1...@gmail.com>
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: Monday, June 15, 2015 3:33 PM
>>> Subject: Re: [Audyssey] info AudioGames Game Engine
>>>
>>>
>>>> Hi Josh,
>>>>
>>>> I agree that going to blind conventions is probably the best way to
>>>> market accessible games to the blind community. Unfortunately, we come
>>>> back to the problem of money. A lot of audio game developers are blind
>>>> themselves, are probably only getting SSI for income, so do not have a
>>>> lot of money to spend on airfare, hotel rooms, and everything else
>>>> required for extensive travel to and from various convention centers.
>>>> That means while it might be a good way to promote a product the game
>>>> developer still needs to raise enough cash to actually go to said
>>>> conventions in the first place.
>>>>
>>>> Cheers!
>>>>
>>>>
>>>>> On 6/15/15, Josh K <joshknnd1...@gmail.com> wrote:
>>>>> I think the best way to really get games out there would be to attend
>>>>> the ACB and nfb conventions and bring them to the attention of many
>>>>> many
>>>>> blind people and agencies.
>>>>>
>>>>> follow me on twitter @joshknnd1982
>>>>
>>>> ---
>>>> Gamers mailing list __ Gamers@audyssey.org
>>>> If you want to leave the list, send E-mail to
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>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>> All messages are archived and can be searched and read at
>>>> http://www.mail-archive.com/gamers@audyssey.org.
>>>> If you have any questions or concerns regarding the management of the
>>>> list,
>>>> please send E-mail to gamers-ow...@audyssey.org.
>>>
>>>
>>> ---
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>>> list,
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>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
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>
>
>
>
> ------------------------------
>
> Message: 2
> Date: Mon, 15 Jun 2015 17:32:27 +0100
> From: "dark" <d...@xgam.org>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Subject: Re: [Audyssey] tips for playing bg chess
> Message-ID: <25ABD9FED6FE4BA28434786208F40FED@ownere8ba8066c>
> Content-Type: text/plain; format=flowed; charset="iso-8859-1";
>       reply-type=response
>
> Hi Josh.
>
> Effectively your asking how to play chess and that is a complex thing.
> Short answr, should you examine the hole board and try to predict what your
>
> opponent will do? yes, that is how to play chess.
>
> This is why I personally cannot play chess examining the board square by
> square on computer, I need the  physcial board in front of me. I've tried
> playing computer versions with the actual board, but because nobody is
> checking the position I'll usually find something has gone wrong in me
> moving peaces and there is a descrepency between me and the computer and the
>
> game has to be abandoned.
>
> This is another reason I'd love to see a full tactile display.
>
> In fairness I'll admit I have trouble with spacial comprehention, and just
> as I can't play chess on computer square by square I equally cannot play
> sudocu or boggle type games well either, though obviously lots of people
> can, though I suspect their spacial awareness is better than mine.
>
> Beware the Grue!
>
> DArk.
> There is always more to know, more to see, more to learn. The world is vast
>
> and wondrous strange and there are more things benieth the stars than even
> the archmaesters of the citadel can dream.
> ----- Original Message -----
> From: "Josh K" <joshknnd1...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Monday, June 15, 2015 4:56 PM
> Subject: [Audyssey] tips for playing bg chess
>
>
>> hey I would like some tips for playing bg chess. I am totally blind so
>> cannot see the screen. I start by moving my pawns out first d2-d4 c2-c4
>> and then I try to move out the nights g1-f3 and a bishop c1-e3 after first
>>
>> moving a pawn c2-c4. But then it seems to get complicated. Do I have to
>> examine the board each move and look at all possible moves of all my white
>>
>> pieces to see which can be captured? also how can I better predict the
>> computer's next move computer set to beginner so that I know if say the
>> white bishop can move forward or should move back and then which way
>> forward or back s-w to n-e or n-w to s-e? I feel like I'm missing obvious
>>
>> things like I should have moved a rook two squares over to capture an
>> opponents piece but missed it because I thought I should have moved the
>> night up or back for some reason.
>>
>> thanks for any help. or is chess just really difficult to play if you are
>>
>> blind and should i stick to cards instead?
>>
>>
>> --
>> follow me on twitter @joshknnd1982
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>>
>
>
>
>
> ------------------------------
>
> Message: 3
> Date: Mon, 15 Jun 2015 12:40:31 -0400
> From: Ron Schamerhorn <blindwon...@cogeco.ca>
> To: Gamers Discussion list <gamers@audyssey.org>
> Subject: Re: [Audyssey] tips for playing bg chess
> Message-ID: <557effff.90...@cogeco.ca>
> Content-Type: text/plain; charset=windows-1252; format=flowed
>
> Also there are keystrokes in the BG Chess game to do most of the options
> you mentioned.  Suggesting moves, is the piece safe etc.
>
> Ron
>
>
>
>
> ------------------------------
>
> Message: 4
> Date: Mon, 15 Jun 2015 14:06:33 -0400
> From: Thomas Ward <thomasward1...@gmail.com>
> To: Gamers Discussion list <gamers@audyssey.org>
> Subject: Re: [Audyssey] info AudioGames Game Engine
> Message-ID:
>       <caafbg11b7rfvrav2yfstwvoyxntydubi4u+n+mha9_zmx-q...@mail.gmail.com>
> Content-Type: text/plain; charset=UTF-8
>
> Hi Dark,
>
> That might work assuming a game developer can get the blindness
> organizations interested in promoting their games or allowing their
> clients to see the article on audio games. The problem is I find NFB
> and other organizations like it very institutional about various
> things and may not be as receptive of audio games as one would like.
> Although, my personal experience isn't that extensive I can say I  can
> recall a few cases where I approached someone on the topic only to get
> the brush-off from those kinds of folks.
>
> For example, several years ago I remember when I was losing my sight I
> was sent to a training course on Jaws and other adaptive products. At
> the time I had just come from a sighted world of mainstream games so
> innocently inquired of the instructor if he knew of an accessible
> games =that were Jaws accessible. The reply I got in return was that
> computers were used for work and not play. That I shouldn't spend my
> time with games and that other junk. I was shocked at that attitude,
> and have discovered there are many in the adaptive tech industry with
> that same attitude that computers are for work not play mindset.
>
> I can't say how extensively it runs in the NFB, ACB, and other circles
> but my initial encounter with organizations like them was not a
> positive one. So brailing up a pamphlet and sending it to the various
> organizations may work or it may not depending on how they view
> sharing it with their clients. Although, it might be worth a shot for
> a developer to try and advertise through those sorts of organizations
> as they would be able to get developers in touch with the community
> beyond our little audio games community.
>
> Cheers!
>
>
> On 6/15/15, dark <d...@xgam.org> wrote:
>> Hi Tom.
>>
>> Conventions might be problematic, partiuclarly sinse they only cover
>> certain
>>
>> geographical regions meaning even if the money was raised to send someone
>> the return on new interest probably wouldn't be worth it.
>>
>> I do wonder however if there is an alternative approach.
>>
>> As I have said before, some of my first pc games were the ones I
>> discovered
>>
>> through whitestick.co.uk, web games like Legend of the green dragon and
>> ashes of angels. I found out about those  thanks to a small one line
>> paragraph in the rnib  braille advertising  leaflet with the silly name
>> of
>> "welcome to a world of"
>>
>> I'm not sure where that add came from, indeed Tom Lorimer the
>> whitestick.co.uk webmaster said he didn't know about it, however it does
>> make me wonder about the uses of promotional literature, particularly for
>> people or organizations who might have reach to people who are only just
>> learning their way around computers.
>>
>> I wonder therefore if it would be worth creating a general audiogames
>> introduction, and paying the smaller amount of money (compared at least
>> to
>> sending someone to a convention), it'd take to get it recreated in
>> braille
>> and large print as well as electronically, and then sending copies of
>> that!
>>
>> to various organizations, conventions etc, for people to pick up, find on
>> a
>>
>> desk etc.
>>
>> such a thing could even be translated into different languages as well.
>>
>> All the best,
>>
>> Dark.
>> There is always more to know, more to see, more to learn. The world is
>> vast
>>
>> and wondrous strange and there are more things benieth the stars than
>> even
>> the archmaesters of the citadel can dream.
>
>
>
> ------------------------------
>
> Message: 5
> Date: Mon, 15 Jun 2015 19:39:22 +0100
> From: "dark" <d...@xgam.org>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Subject: Re: [Audyssey] info AudioGames Game Engine
> Message-ID: <84B909259C5C427BB4825ADF89221D66@ownere8ba8066c>
> Content-Type: text/plain; format=flowed; charset="iso-8859-1";
>       reply-type=original
>
> Hi Tom.
>
> Funny the "computers aren't for play" attitude sinse to be honest I wouldn't
>
> have learnt to use the internet properly or navigate correctly with
> supernova if it hadn't been for games, ditto with voiceover on the Iphone
> (indeed I specifically bought games to practice with when i got my Iphone).
>
> Then of course there is the more recent arguement that audiogames actually
> teach valuable skills, hell the blindsquare satnav now gives directional
> positional audio kews for it's beacons so walking around outside is geting
> more and more like something like Swamp, nice preparation for when the
> zombocalypse actually does! happen :D.
>
> the Rnib are about the same over here as I've said before, they certainly
> have an institutional approach, however they're usual line is "most blind
> people aren't interested in that sort of thing" which is why they only
> currently support and promote Azabat sinse it is built to appeal to the sort
>
> of people the Rnib see themselves as catering for.
>
> I do wonder though if other organizations in the uk would be more receptive
>
> such as action for blind people (who had the top ten audiogames a while
> ago), or possibly even Guide dogs, although their entertainment side has
> fallen off recently.
>
> That's why I'd suggest having some sort of braille brochure though, sinse
> obviously if it's not out there people won't know.
>
> All the best,
>
> dark.
>
>
>
>
> ------------------------------
>
> Subject: Digest Footer
>
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>
> ------------------------------
>
> End of Gamers Digest, Vol 112, Issue 30
> ***************************************
>


-- 
In the fight between you and the world--back the world! Frank Zapa

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