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Today's Topics:
1. Re: info AudioGames Game Engine (dark)
2. Re: tips for playing bg chess (dark)
3. Re: tips for playing bg chess (Ron Schamerhorn)
4. Re: info AudioGames Game Engine (Thomas Ward)
5. Re: info AudioGames Game Engine (dark)
----------------------------------------------------------------------
Message: 1
Date: Mon, 15 Jun 2015 17:27:27 +0100
From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] info AudioGames Game Engine
Message-ID: <310941689A6043FBA74A76411331CCD7@ownere8ba8066c>
Content-Type: text/plain; format=flowed; charset="iso-8859-1";
reply-type=original
Hi Knick.
that is an idea, though reselling is also quite a pain to setup as well,
particularly sinse in the past when it's been tried with audiogames it
hasn't worked out well.
All the best,
Dark.
There is always more to know, more to see, more to learn. The world is
vast
and wondrous strange and there are more things benieth the stars than
even
the archmaesters of the citadel can dream.
----- Original Message -----
From: "Nick Adamson" <n...@ndadamson.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, June 15, 2015 4:28 PM
Subject: Re: [Audyssey] info AudioGames Game Engine
An alternative is to set up contacts with resellers around the world who
go to the conventions already but often they take commission.
On 15 Jun 2015, at 16:17, dark <d...@xgam.org> wrote:
Hi Tom.
Conventions might be problematic, partiuclarly sinse they only cover
certain geographical regions meaning even if the money was raised to
send
someone the return on new interest probably wouldn't be worth it.
I do wonder however if there is an alternative approach.
As I have said before, some of my first pc games were the ones I
discovered through whitestick.co.uk, web games like Legend of the green
dragon and ashes of angels. I found out about those thanks to a small
one line paragraph in the rnib braille advertising leaflet with the
silly name of "welcome to a world of"
I'm not sure where that add came from, indeed Tom Lorimer the
whitestick.co.uk webmaster said he didn't know about it, however it
does
make me wonder about the uses of promotional literature, particularly
for
people or organizations who might have reach to people who are only
just
learning their way around computers.
I wonder therefore if it would be worth creating a general audiogames
introduction, and paying the smaller amount of money (compared at least
to sending someone to a convention), it'd take to get it recreated in
braille and large print as well as electronically, and then sending
copies of that! to various organizations, conventions etc, for people
to
pick up, find on a desk etc.
such a thing could even be translated into different languages as well.
All the best,
Dark.
There is always more to know, more to see, more to learn. The world is
vast and wondrous strange and there are more things benieth the stars
than even the archmaesters of the citadel can dream.
----- Original Message ----- From: "Thomas Ward"
<thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, June 15, 2015 3:33 PM
Subject: Re: [Audyssey] info AudioGames Game Engine
Hi Josh,
I agree that going to blind conventions is probably the best way to
market accessible games to the blind community. Unfortunately, we come
back to the problem of money. A lot of audio game developers are blind
themselves, are probably only getting SSI for income, so do not have a
lot of money to spend on airfare, hotel rooms, and everything else
required for extensive travel to and from various convention centers.
That means while it might be a good way to promote a product the game
developer still needs to raise enough cash to actually go to said
conventions in the first place.
Cheers!
On 6/15/15, Josh K <joshknnd1...@gmail.com> wrote:
I think the best way to really get games out there would be to attend
the ACB and nfb conventions and bring them to the attention of many
many
blind people and agencies.
follow me on twitter @joshknnd1982
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------------------------------
Message: 2
Date: Mon, 15 Jun 2015 17:32:27 +0100
From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] tips for playing bg chess
Message-ID: <25ABD9FED6FE4BA28434786208F40FED@ownere8ba8066c>
Content-Type: text/plain; format=flowed; charset="iso-8859-1";
reply-type=response
Hi Josh.
Effectively your asking how to play chess and that is a complex thing.
Short answr, should you examine the hole board and try to predict what
your
opponent will do? yes, that is how to play chess.
This is why I personally cannot play chess examining the board square by
square on computer, I need the physcial board in front of me. I've tried
playing computer versions with the actual board, but because nobody is
checking the position I'll usually find something has gone wrong in me
moving peaces and there is a descrepency between me and the computer and
the
game has to be abandoned.
This is another reason I'd love to see a full tactile display.
In fairness I'll admit I have trouble with spacial comprehention, and
just
as I can't play chess on computer square by square I equally cannot play
sudocu or boggle type games well either, though obviously lots of people
can, though I suspect their spacial awareness is better than mine.
Beware the Grue!
DArk.
There is always more to know, more to see, more to learn. The world is
vast
and wondrous strange and there are more things benieth the stars than
even
the archmaesters of the citadel can dream.
----- Original Message -----
From: "Josh K" <joshknnd1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, June 15, 2015 4:56 PM
Subject: [Audyssey] tips for playing bg chess
hey I would like some tips for playing bg chess. I am totally blind so
cannot see the screen. I start by moving my pawns out first d2-d4 c2-c4
and then I try to move out the nights g1-f3 and a bishop c1-e3 after
first
moving a pawn c2-c4. But then it seems to get complicated. Do I have to
examine the board each move and look at all possible moves of all my
white
pieces to see which can be captured? also how can I better predict the
computer's next move computer set to beginner so that I know if say the
white bishop can move forward or should move back and then which way
forward or back s-w to n-e or n-w to s-e? I feel like I'm missing
obvious
things like I should have moved a rook two squares over to capture an
opponents piece but missed it because I thought I should have moved the
night up or back for some reason.
thanks for any help. or is chess just really difficult to play if you
are
blind and should i stick to cards instead?
--
follow me on twitter @joshknnd1982
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------------------------------
Message: 3
Date: Mon, 15 Jun 2015 12:40:31 -0400
From: Ron Schamerhorn <blindwon...@cogeco.ca>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] tips for playing bg chess
Message-ID: <557effff.90...@cogeco.ca>
Content-Type: text/plain; charset=windows-1252; format=flowed
Also there are keystrokes in the BG Chess game to do most of the options
you mentioned. Suggesting moves, is the piece safe etc.
Ron
------------------------------
Message: 4
Date: Mon, 15 Jun 2015 14:06:33 -0400
From: Thomas Ward <thomasward1...@gmail.com>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] info AudioGames Game Engine
Message-ID:
<caafbg11b7rfvrav2yfstwvoyxntydubi4u+n+mha9_zmx-q...@mail.gmail.com>
Content-Type: text/plain; charset=UTF-8
Hi Dark,
That might work assuming a game developer can get the blindness
organizations interested in promoting their games or allowing their
clients to see the article on audio games. The problem is I find NFB
and other organizations like it very institutional about various
things and may not be as receptive of audio games as one would like.
Although, my personal experience isn't that extensive I can say I can
recall a few cases where I approached someone on the topic only to get
the brush-off from those kinds of folks.
For example, several years ago I remember when I was losing my sight I
was sent to a training course on Jaws and other adaptive products. At
the time I had just come from a sighted world of mainstream games so
innocently inquired of the instructor if he knew of an accessible
games =that were Jaws accessible. The reply I got in return was that
computers were used for work and not play. That I shouldn't spend my
time with games and that other junk. I was shocked at that attitude,
and have discovered there are many in the adaptive tech industry with
that same attitude that computers are for work not play mindset.
I can't say how extensively it runs in the NFB, ACB, and other circles
but my initial encounter with organizations like them was not a
positive one. So brailing up a pamphlet and sending it to the various
organizations may work or it may not depending on how they view
sharing it with their clients. Although, it might be worth a shot for
a developer to try and advertise through those sorts of organizations
as they would be able to get developers in touch with the community
beyond our little audio games community.
Cheers!
On 6/15/15, dark <d...@xgam.org> wrote:
Hi Tom.
Conventions might be problematic, partiuclarly sinse they only cover
certain
geographical regions meaning even if the money was raised to send
someone
the return on new interest probably wouldn't be worth it.
I do wonder however if there is an alternative approach.
As I have said before, some of my first pc games were the ones I
discovered
through whitestick.co.uk, web games like Legend of the green dragon and
ashes of angels. I found out about those thanks to a small one line
paragraph in the rnib braille advertising leaflet with the silly name
of
"welcome to a world of"
I'm not sure where that add came from, indeed Tom Lorimer the
whitestick.co.uk webmaster said he didn't know about it, however it does
make me wonder about the uses of promotional literature, particularly
for
people or organizations who might have reach to people who are only just
learning their way around computers.
I wonder therefore if it would be worth creating a general audiogames
introduction, and paying the smaller amount of money (compared at least
to
sending someone to a convention), it'd take to get it recreated in
braille
and large print as well as electronically, and then sending copies of
that!
to various organizations, conventions etc, for people to pick up, find
on
a
desk etc.
such a thing could even be translated into different languages as well.
All the best,
Dark.
There is always more to know, more to see, more to learn. The world is
vast
and wondrous strange and there are more things benieth the stars than
even
the archmaesters of the citadel can dream.
------------------------------
Message: 5
Date: Mon, 15 Jun 2015 19:39:22 +0100
From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] info AudioGames Game Engine
Message-ID: <84B909259C5C427BB4825ADF89221D66@ownere8ba8066c>
Content-Type: text/plain; format=flowed; charset="iso-8859-1";
reply-type=original
Hi Tom.
Funny the "computers aren't for play" attitude sinse to be honest I
wouldn't
have learnt to use the internet properly or navigate correctly with
supernova if it hadn't been for games, ditto with voiceover on the Iphone
(indeed I specifically bought games to practice with when i got my
Iphone).
Then of course there is the more recent arguement that audiogames
actually
teach valuable skills, hell the blindsquare satnav now gives directional
positional audio kews for it's beacons so walking around outside is
geting
more and more like something like Swamp, nice preparation for when the
zombocalypse actually does! happen :D.
the Rnib are about the same over here as I've said before, they certainly
have an institutional approach, however they're usual line is "most blind
people aren't interested in that sort of thing" which is why they only
currently support and promote Azabat sinse it is built to appeal to the
sort
of people the Rnib see themselves as catering for.
I do wonder though if other organizations in the uk would be more
receptive
such as action for blind people (who had the top ten audiogames a while
ago), or possibly even Guide dogs, although their entertainment side has
fallen off recently.
That's why I'd suggest having some sort of braille brochure though, sinse
obviously if it's not out there people won't know.
All the best,
dark.
------------------------------
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End of Gamers Digest, Vol 112, Issue 30
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