Whether I agree or not, I think it's worth pointing out early on in
the discussion that cross platform compatibility is probably a big
draw when it comes to reasons that this chap would like to see Unity
improve accessibility. BGT is great, but it doesn't help anyone
compile games on iOS or any of the other platforms with fast growing
adoption.

I'm aware of just a few of the many hurdles in the way of decent cross
platform accessibility, but will probably pop a vote down on this just
in case it meets a receptive developer and something however small
improves about the gaming experience on iOS or Mac.

Just some thoughts...

Scott

On 7/1/15, Dennis Towne <s...@xirr.com> wrote:
> As a programmer, I have to agree with Thomas, and I won't be signing it
> either.
>
> The biggest reason I have is that Unity is primarily a graphical
> development engine.  Sure, it has a lot of infrastructure, and sure
> there's a lot of utility in there - but fundamentally, it's designed
> for and used by game developers to make highly graphical, visual games
> for which there can be no little to no accessibility.  Making menus
> and other such things accessible is utterly unhelpful if the vast bulk
> of the games go into full screen rendered graphics immediately
> afterward.
>
> Also as Thomas said, specialized tools are really the 'correct' thing
> to do here.  Much like you wouldn't try to tack a backhoe or crane
> onto a bicycle, we shouldn't be trying to tack on accessibility
> support to a product designed from the ground up to develop graphical
> software.  Things like BGT are exceptionally good development tools,
> and I'm truly surprised it isn't used more by audio game devs.
>
> I know the community here is all about equality and 'just being able
> to play the same games that sighted people can' - but I really feel
> that's not only the wrong focus, but counterproductive.  My years of
> running AA have shown me that the best sighted interface is almost
> completely unusable to the blind, and the best blind interface is
> almost completely unusable to the sighted.  This is not a bug; this is
> a feature.  Blind games should be and have to be optimized for the
> blind, because the blind interact with the game in a fundamentally
> different way than the sighted.  Very few games are going to be able
> to provide both interfaces in a meaningful fashion.
>
> We should focus on games that are awesome for the blind because they
> were designed with the blind in mind, instead of trying to force
> developers to tack on token support that won't help anyone anyway.
>
> Dennis Towne
>
> Alter Aeon MUD
> http://www.alteraeon.com
>
>
>
> On Wed, Jul 1, 2015 at 10:12 AM, Daniele Casarola
> <casaroladani...@gmail.com> wrote:
>> I'm sorry Thomas to read your words, above all after reading in this list
>> about the real big lack between video games and audio games development.
>> Someone who knows indeed Unity, its community, its asset store and its
>> potentially wouldn't say something like that.
>> In truth I don't believe you "understand me personally and few others":
>> we
>> both know that even if tomorrow morning Votes number will be 10.000, the
>> process to the final target is long, complex and unsure; it is not for my
>> career or that of few others, it is a way of thinking in the long run.
>>
>> I appreciate your opinion of experience when you say "is better off
>> working
>> with
>> a fully qualified programming language and tools rather than a
>> third-party
>> engine like Unity.", but one method doesn't exclude the other one,
>> rather...
>>
>> In any case I'm glad I have the opportunity to expose this
>> "First-Step-Project" in this list.
>> Thank you.
>>
>> Daniele.
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