Hi Dennis.

I don't have enough knolidge of unity one way or the other, however I will say audiogames have been developed with it previously.

Firstlyy, extant by the creative heroes tame who run audiogames.net, it's still a beta but has a rather unique design for an fps game, sinse it's completely spherical with no walls anywhere:
http://creativehero.es/Extant

Then, there is a game called the blind swordsman developed for the sampsung vr headset, (no not the same one developed by Evildog games that has a page on the db, a different game of the same name): http://vrjam.challengepost.com/submissions/36270-blind-swordsman

Of course, how much mangling of the engine was required to create these I do not know, whether they had to for example place graphically invisible objects and then tie audio sound sources to them or some other shenanigans, but it's obviously possible to create audiogames with the thing some how, and (judging by Extant), games that handle full 360 degree movement and sound source tracking.

Of course, both of these are pretty experimental short affairs too rather than being extremely major game projects that have spawned highly successful titles, (I actually do wish Sander and Richard would develop extant some more it's a rather unique system), and whether this is because developing audio in unity is more of a pain than it would be without I'm not sure.

Beware the grue!
Dark.
There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. ----- Original Message ----- From: "Dennis Towne" <s...@xirr.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, July 01, 2015 6:53 PM
Subject: Re: [Audyssey] info AudioGames Game Engine


As a programmer, I have to agree with Thomas, and I won't be signing it either.

The biggest reason I have is that Unity is primarily a graphical
development engine.  Sure, it has a lot of infrastructure, and sure
there's a lot of utility in there - but fundamentally, it's designed
for and used by game developers to make highly graphical, visual games
for which there can be no little to no accessibility.  Making menus
and other such things accessible is utterly unhelpful if the vast bulk
of the games go into full screen rendered graphics immediately
afterward.

Also as Thomas said, specialized tools are really the 'correct' thing
to do here.  Much like you wouldn't try to tack a backhoe or crane
onto a bicycle, we shouldn't be trying to tack on accessibility
support to a product designed from the ground up to develop graphical
software.  Things like BGT are exceptionally good development tools,
and I'm truly surprised it isn't used more by audio game devs.

I know the community here is all about equality and 'just being able
to play the same games that sighted people can' - but I really feel
that's not only the wrong focus, but counterproductive.  My years of
running AA have shown me that the best sighted interface is almost
completely unusable to the blind, and the best blind interface is
almost completely unusable to the sighted.  This is not a bug; this is
a feature.  Blind games should be and have to be optimized for the
blind, because the blind interact with the game in a fundamentally
different way than the sighted.  Very few games are going to be able
to provide both interfaces in a meaningful fashion.

We should focus on games that are awesome for the blind because they
were designed with the blind in mind, instead of trying to force
developers to tack on token support that won't help anyone anyway.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com



On Wed, Jul 1, 2015 at 10:12 AM, Daniele Casarola
<casaroladani...@gmail.com> wrote:
I'm sorry Thomas to read your words, above all after reading in this list
about the real big lack between video games and audio games development.
Someone who knows indeed Unity, its community, its asset store and its
potentially wouldn't say something like that.
In truth I don't believe you "understand me personally and few others": we
both know that even if tomorrow morning Votes number will be 10.000, the
process to the final target is long, complex and unsure; it is not for my
career or that of few others, it is a way of thinking in the long run.

I appreciate your opinion of experience when you say "is better off working
with
a fully qualified programming language and tools rather than a third-party engine like Unity.", but one method doesn't exclude the other one, rather...

In any case I'm glad I have the opportunity to expose this
"First-Step-Project" in this list.
Thank you.

Daniele.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to