If the game were on mac or iOS, in-app purchases could be good for expanding 
the game, and giving the dev a reason to.

Sent from my iPhone

> On Jun 13, 2015, at 1:03 AM, Thomas Ward <thomasward1...@gmail.com> wrote:
> 
> Hi Mohsin ,
> 
> Honestly most of our games seem more on par with mainstream games from
> 20 years ago rather than 10 to 15 years ago. I'd say comparing our
> games to Sega, Nintendo, or any other games from 10 to 15 years ago is
> pretty conservative as I happen to own a number of console games from
> 2000 to 2005 and a lot of them are far superior to any audio game I
> know of in terms of audio, graphics, game play, etc. So the question
> at hand is what to do about it.
> 
> It is all well and good to plead for better and more advanced audio
> games.  It is even alright to encourage our developers to build better
> and more complex games. However, until certain issues have practical
> solutions the audio games industry isn't going anywhere.
> 
> First, is finances. Our audio game developers are not multi-million
> dollar companies with lots of money to pay out on royalties for
> sounds, music, and top notch acting. So one way you can accomplish
> your goal of better audio games is by helping us find ways to finance
> our game development. People have tried kickstarter and crowd funding
> with mixed success. Others have tried taking preorders and not managed
> to raise the funds they really needed. There are ways of razing money
> but so far none of the usual ways were too successful at sponsoring an
> audio game for such a limited market as ours.
> 
> Second, time it takes to develop a very complex game. Now, obviously
> if more advanced game engines like Unity were accessible that would
> drastically cut down the time and effort it takes to create an audio
> game, but the fact of the matter is such an engine does not exist for
> audio game developers. Most have to put blood sweat and tears into a
> creation even with a tool like BGT making it a long and drawn out
> process to put together a simple side-scroller like Q9 let alone
> something as complex as Call of Duty, Assassin Creed, or Mass Effect.
> Until we have a method and means of creating bigger and complex games
> without taking years to create a game I don't see anyone really doing
> so. Its not that they don't want to, but that the method and means
> just isn't there.
> 
> The problem comes back to time management. If we have a five year
> period is it better for a developer to spend that entire five year
> period developing one massively complex game or perhaps writing five
> smaller arcade games. Those desiring a bigger more complex game would
> ask that he or she spend the time on a bigger and better game, but it
> might be more beneficial for the community as a whole to have five
> smaller and less complex games.
> 
> Then, there is the issue of the money. If a developer is a commercial
> developer he or she will make more money off five or six smaller games
> than he or she will ever make off of one big complex game. The
> financial returns on an Assassin Creed or Call of Duty just isn't
> there because there aren't enough blind gamers out there to support
> such a game financially.
> 
> In summary what I am hearing from threads like this is a lot of "I
> wants." How about some solid and constructive ideas to resolve the
> difficulties of developing such a game and we will see if it is
> possible.
> 
> Cheers!
> 
> 
>> On 6/12/15, Mohsin Ali <sma...@gmail.com> wrote:
>> Hello Thomas!
>> 
>> yes, all of your points are valid and I agree completely with them,
>> however, we must find a way to evolve because, if you see the present
>> level of audio games, then you will find that they are equelant to
>> those of sega or Nintendo systems 10  or 15 years ago.
>> 
>> as an audio gamer my self, I want more games which have better audio
>> and have a large setting of missions and story etc.
>> 
>> I know that our lovely developers are sweating blood while making all
>> of the present games but , you know, when I hear the quality and story
>> of normal games like assassin creed, hitman, age of empire, empire
>> earth, call of duty , mass effect, strong hold crusader, grand theft
>> auto, EA sports, EA games SIMS. and many many more, then I feel very
>> much left out.
>> 
>> again I know that we are too much scattered all over the globe to sit
>> together and develop games but, I want somebody to come forward and
>> start leading this campaign.
>> 
>> I myself am not a proper programmer or I would have taken this initial
>> step.
>> 
>> 
>> at the end I'd like to plead that "guys! please , please think about
>> it, and try to find a way to do it." that's all we ask.
>> 
>> 
>> salute  to all of the programmers and developers.
>> 
>> 
>> cheers.
> 
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