If the game were on mac or iOS, in-app purchases could be good for expanding the game, and giving the dev a reason to.
Sent from my iPhone > On Jun 13, 2015, at 1:03 AM, Thomas Ward <thomasward1...@gmail.com> wrote: > > Hi Mohsin , > > Honestly most of our games seem more on par with mainstream games from > 20 years ago rather than 10 to 15 years ago. I'd say comparing our > games to Sega, Nintendo, or any other games from 10 to 15 years ago is > pretty conservative as I happen to own a number of console games from > 2000 to 2005 and a lot of them are far superior to any audio game I > know of in terms of audio, graphics, game play, etc. So the question > at hand is what to do about it. > > It is all well and good to plead for better and more advanced audio > games. It is even alright to encourage our developers to build better > and more complex games. However, until certain issues have practical > solutions the audio games industry isn't going anywhere. > > First, is finances. Our audio game developers are not multi-million > dollar companies with lots of money to pay out on royalties for > sounds, music, and top notch acting. So one way you can accomplish > your goal of better audio games is by helping us find ways to finance > our game development. People have tried kickstarter and crowd funding > with mixed success. Others have tried taking preorders and not managed > to raise the funds they really needed. There are ways of razing money > but so far none of the usual ways were too successful at sponsoring an > audio game for such a limited market as ours. > > Second, time it takes to develop a very complex game. Now, obviously > if more advanced game engines like Unity were accessible that would > drastically cut down the time and effort it takes to create an audio > game, but the fact of the matter is such an engine does not exist for > audio game developers. Most have to put blood sweat and tears into a > creation even with a tool like BGT making it a long and drawn out > process to put together a simple side-scroller like Q9 let alone > something as complex as Call of Duty, Assassin Creed, or Mass Effect. > Until we have a method and means of creating bigger and complex games > without taking years to create a game I don't see anyone really doing > so. Its not that they don't want to, but that the method and means > just isn't there. > > The problem comes back to time management. If we have a five year > period is it better for a developer to spend that entire five year > period developing one massively complex game or perhaps writing five > smaller arcade games. Those desiring a bigger more complex game would > ask that he or she spend the time on a bigger and better game, but it > might be more beneficial for the community as a whole to have five > smaller and less complex games. > > Then, there is the issue of the money. If a developer is a commercial > developer he or she will make more money off five or six smaller games > than he or she will ever make off of one big complex game. The > financial returns on an Assassin Creed or Call of Duty just isn't > there because there aren't enough blind gamers out there to support > such a game financially. > > In summary what I am hearing from threads like this is a lot of "I > wants." How about some solid and constructive ideas to resolve the > difficulties of developing such a game and we will see if it is > possible. > > Cheers! > > >> On 6/12/15, Mohsin Ali <sma...@gmail.com> wrote: >> Hello Thomas! >> >> yes, all of your points are valid and I agree completely with them, >> however, we must find a way to evolve because, if you see the present >> level of audio games, then you will find that they are equelant to >> those of sega or Nintendo systems 10 or 15 years ago. >> >> as an audio gamer my self, I want more games which have better audio >> and have a large setting of missions and story etc. >> >> I know that our lovely developers are sweating blood while making all >> of the present games but , you know, when I hear the quality and story >> of normal games like assassin creed, hitman, age of empire, empire >> earth, call of duty , mass effect, strong hold crusader, grand theft >> auto, EA sports, EA games SIMS. and many many more, then I feel very >> much left out. >> >> again I know that we are too much scattered all over the globe to sit >> together and develop games but, I want somebody to come forward and >> start leading this campaign. >> >> I myself am not a proper programmer or I would have taken this initial >> step. >> >> >> at the end I'd like to plead that "guys! please , please think about >> it, and try to find a way to do it." that's all we ask. >> >> >> salute to all of the programmers and developers. >> >> >> cheers. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. 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