Well, I'm kinda stuck in games as it were. What I want is perhaps a text-based 
game, that works with frotz or tads or whatever works on iOS, that has a lot of 
adventuring and doing quests, a storyline that is pretty endepth, and good 
battle mechanics. Something, perhaps, like chrono trigger or final fantasy. 
Indeed, if some one has ported either of those, well one or more of the final 
fantasy series and / or chrono trigger, to interactive fiction that'd be 
perfection.

Sent from my iPhone

> On Jun 19, 2015, at 9:37 AM, Josh K <joshknnd1...@gmail.com> wrote:
> 
> hey shawn I'm the same way. But lately I find playing spoonbill games and 
> rs-games and quenton c's games and some of the GMA-cards-games is a fun and 
> relaxing passtime for me. especially learning chess. lately to practice 
> offensive and defensive strategies I play against another human but I play 
> chess both white and black by myself just to try out different moves.
> 
> follow me on twitter @joshknnd1982
> 
>> On 6/17/2015 1:35 AM, shaun everiss wrote:
>> wow been out of touch lately playing ironic renpy gamebooks.
>> Anyway I agree with everything you have said up to this point.
>> I tried to program but I never got that far never had the patience to stick 
>> with actual code nore the wish to write programs.
>> While I can write stories in my head writing it down is impossible I never 
>> can get everything or if I do it its way to short or I forget and have a 
>> mindlock.
>> Testing and sounds are my strong point though sound recorder and shoving sfx 
>> together is as far as I have needed to go.
>> I have done some voice scripts but to be honest my hardware is budget and I 
>> have neither the cash or space more importantly space to store or use the 
>> more expensive stuff pluss my environment is just not cut out  for that sort 
>> of thing.
>> I have also the lazyness issue where I tend to comit to stuff then suddenly 
>> get distracted or burn out  for no reason what so ever.
>> Then I stress that if I have something I need to do that I won't get it in 
>> on time etc.
>> Saying that the stuff I do do I try to do the best I can.
>> However I have never been able to work for more than 30 minutes at a time 
>> even less and I have to be in a mood to even do things.
>> This  mood can change depending on what the computer is doing or if 
>> something is on my plate to do or if I am completely relaxed.
>> Sometimes I get to a point where I feel I can string things together and 
>> make something sometimes I get there sometimes I don't.
>> Eventually though shortly before I am even done reality comes back to hit me 
>> again and I wander what I started and kill it till the next time.
>> I find it hard to stick to some tasks long term  or if something is to hard 
>> or needs concentration over a sertain point I find it easier to put it off 
>> for ever so yeah to be a developer is hard work and as far as I care you 
>> devs are cool an do good things.
>> I don't know if I will get to that stage I may do some day who knows.
>> 
>> At 06:33 p.m. 15/06/2015, you wrote:
>>> Hi Mohsin ,
>>> 
>>> I can definitely understand where you are coming from because I was
>>> where you are now a few years ago. I was a sighted gamer up until my
>>> mid teens when I went blind, and when I went to college I had some
>>> idea I'd get a degree in computer science and be a computer
>>> programmer. My initial idea or dream was to write accessible computer
>>> games equivalent to those I had ben exposed to before I lost my sight.
>>> Stuff like Quake, Doom, Tomb Raider, Jedi Knight, Soldier of Fortune,
>>> etc. I was convinced all I needed to do was learn to program and from
>>> their it would be easy. As it turned out it wasn't as simple or as
>>> straight forward as I thought.
>>> 
>>> Interesting enough I personally did not find learning programming to
>>> be that hard. I know we are all different, some learn things easier
>>> than others, but by far learning to develop games was actually easier
>>> than other aspects of the process. There are a lot of problems I had
>>> not even imagined or considered when I decided to specialize in game
>>> programming. Things that were in my opinion much more difficult than
>>> the programming required to write a game or accessible product.
>>> 
>>> One issue I see as a problem for audio game developers is advertising.
>>> Sure there are a few hundred blind customers on Audyssey and the Audio
>>> Games Forum, but the reality is they are just a small minority of the
>>> thousands perhaps millions of blind people world wide who are not
>>> connected with any audio gaming venue. Let's face it advertising via
>>> TV and radio can get extremely expensive. So expensive that it would
>>> take incredible financing to market a product that way. News Papers
>>> are a cheaper method of advertising games and other products, but
>>> there we have the problem of its not an accessible means of
>>> communication from an audio game developer to his/her potential blind
>>> customers. We can assume the majority of blind people do not read the
>>> morning paper and if they do an aid or family member reads it to them
>>> meaning that the best we can hope for that a friend or family member
>>> brings it to the blind persons attention. Regardless of the method and
>>> means a developer looks at it is going to cost a lot of money to get
>>> the word out about their product, and there does not seem to be a good
>>> method to market a product to the blind community at large at this
>>> time.
>>> 
>>> Another difficulty is just demographics and age. It is a well known
>>> fact that the majority of people with vision problems today are senior
>>> citizens who are 60 or older. In other words people who are
>>> grandparents who likely have different interests than their grandkids
>>> in their teens or early 20's. As a result a young developer might
>>> spend years writing a blockbuster equivalent to the latest and
>>> greatest mainstream game aimed at his or generation only to discover
>>> it has absolutely no market value beyond his generation. The older
>>> generation of senior citizens, who make up the majority of the blind
>>> and low vision market, aren't interested in that type of game. So
>>> while it sounds exciting and fun to create accessible versions of our
>>> favorite mainstream game or games it turns out it might not be
>>> marketable outside of a handful of enthusiasts our own age.
>>> 
>>> There is a way to offset both of those problems and that is to create
>>> games that can directly be sold in the mainstream market as indie
>>> games. The problem there is the game developer will have to compete
>>> with other indie games of similar quality by hiring a graphics
>>> designer, learn how to do proper graphics animation, and will involve
>>> more time and overhead in adding lots of visual effects that won't aid
>>> the audio games community. Thus potentially distracting the developer
>>> from other concerns.
>>> 
>>> Bottom line, I see where you are coming from. A lot of younger blind
>>> people have this dream of having accessible audio games equivalent to
>>> the mainstream games they know and love, but as you can hopefully see
>>> it is not that simple. There are an entire host of issues unresolved
>>> in terms of marketing, of developing games for the right age group,
>>> and so forth that need to be discussed. Programming the game we want
>>> is only half the story because after some developer does it he or she
>>> still needs to find a way to market it to the community at large and
>>> find like minded gamers in the right age group.
>>> 
>>> Cheers!
>>> 
>>> 
>>> On 6/14/15, Mohsin Ali <sma...@gmail.com> wrote:
>>> > Hi Thomas,
>>> >
>>> > I see your point now, yes, you are right on both accounts, and I agree
>>> > that those are all valid reasons. but, you cant fault a man for hoping
>>> > of better future. we all must put some effort to accomplish this task.
>>> > although, I am studying history, but I did my intermediate in computer
>>> > science, and am trying to make the heads and tails of the game
>>> > programming. the first step is always the most difficult and I hope
>>> > that one day the audio games would be able to compete in normal
>>> > market.
>>> >
>>> > cheers.
>>> 
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